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0
votes
Fixed

Wrong directory is opened when "BuildOptions.ShowBuiltPlayer" is used

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Jun 20, 2023

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Version/s: 2021.3.27f1, 2022.3.2f1, 2023.1.0f1, 2023.2.0a12, 2023.2.0a19, 7000.0.0a1

Reproduction steps: 1. Open project “{_}BuildScriptBugReport{_}” in Windows Editor 2. Select “Builds\Windows Build” in the Editor ... Read more

0
votes
Fixed

[Android] Particle system causes assert or crash

Shuriken

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Feb 24, 2017

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Version/s: 5.6.0b6

To reproduce: 1. Open attached project 2. Open john.scene 3. Notice the particle systems in the scene. 4. Build & run for android 5.... Read more

0
votes
Fixed
0
votes
Duplicate

[Android] Distorted particle system on a device

Android

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Aug 25, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1) Download attached project and open in Unity 2) Switch platform to android 3) Build and Run 'MainGame' scene ... Read more

1
votes
Fixed

IL2CPP: Bounds.Encapsulate on a Bounds of size Infinity sets the bounds ...

Scripting

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Apr 14, 2015

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Version/s: 5.0.1f1

-e: When using IL2CPP, a Bounds of infinite size has its Center and Extents set to NaN values when encapsulating another bounds. -r... Read more

0
votes
Fixed

Rig builder prevets GameObject movement when two animations are playing ...

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Oct 10, 2022

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Version/s: 2022.2.0b9, 2023.1.0a12

How to reproduce: 1. Open the attached project “IN_17587” 2. Open “OutdoorScene” Scene 3. Enter the Play Mode 4. Move around wit... Read more

0
votes
Won't Fix

The clickable area is next to the Modes button of the SerializedField Mi...

Serialization

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Dec 12, 2019

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Version/s: 2018.4, 2019.2.0f1, 2020.1

How to reproduce: 1. Open the project "case_1205028-MinMaxGradient" 2. Open the Scene "BugScene" 3. Select the GameObject "GameObjec... Read more

0
votes
Fixed

[GI - Lightmapper] Invalid texels are not treated the same way in CPU an...

Progressive Lightmapper

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Nov 12, 2019

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Version/s: 2020.1

Invalid texels are not treated the same way in CPU and GPU lightmapper: When a ray (launched by lightmapper baking) hit a backface w... Read more

0
votes
Won't Fix

[MacOS] Input.mousePosition returns incorrect results when mouse cursor ...

Input

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Dec 22, 2018

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Version/s: 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

[MacOS] Input.mousePosition returns incorrect results when * The mouse cursor is not moving * Using dual monitors (Game Window on Ma... Read more

0
votes
By Design

[HDRP] Debug Tile/Cluster Debug. Decal mode debug does not work

Package: Scriptable Render Pipeline HD

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Mar 03, 2020

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Version/s: 9.0.0

The decal debug does not work in both Tile Decal and Tile Cluster modes. Read more

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