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Wrong directory is opened when "BuildOptions.ShowBuiltPlayer" is used
Reproduction steps: 1. Open project “{_}BuildScriptBugReport{_}” in Windows Editor 2. Select “Builds\Windows Build” in the Editor ... Read more
[Android] Particle system causes assert or crash
To reproduce: 1. Open attached project 2. Open john.scene 3. Notice the particle systems in the scene. 4. Build & run for android 5.... Read more
[Android] Distorted particle system on a device
Steps to reproduce: 1) Download attached project and open in Unity 2) Switch platform to android 3) Build and Run 'MainGame' scene ... Read more
IL2CPP: Bounds.Encapsulate on a Bounds of size Infinity sets the bounds ...
-e: When using IL2CPP, a Bounds of infinite size has its Center and Extents set to NaN values when encapsulating another bounds. -r... Read more
Rig builder prevets GameObject movement when two animations are playing ...
How to reproduce: 1. Open the attached project “IN_17587” 2. Open “OutdoorScene” Scene 3. Enter the Play Mode 4. Move around wit... Read more
The clickable area is next to the Modes button of the SerializedField Mi...
How to reproduce: 1. Open the project "case_1205028-MinMaxGradient" 2. Open the Scene "BugScene" 3. Select the GameObject "GameObjec... Read more
[GI - Lightmapper] Invalid texels are not treated the same way in CPU an...
Invalid texels are not treated the same way in CPU and GPU lightmapper: When a ray (launched by lightmapper baking) hit a backface w... Read more
[MacOS] Input.mousePosition returns incorrect results when mouse cursor ...
[MacOS] Input.mousePosition returns incorrect results when * The mouse cursor is not moving * Using dual monitors (Game Window on Ma... Read more
[HDRP] Debug Tile/Cluster Debug. Decal mode debug does not work
The decal debug does not work in both Tile Decal and Tile Cluster modes. Read more
All about bugs
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