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[iOS][Metal] Snow has graphical artifacts in the build when using Light...
How to reproduce:1. Open the attached project2. Build for iOS and deploy the Xcode project to the iOS device Actual: Snow has graphi... Read more
"Unsupported texture format R16 for a swizzle" error and texture is not ...
Reproduction steps:1. Open the attached “IN-89437.zip” project2. Select the “Garage_Grunge” texture from the Project Window3. Reimpo... Read more
Light is not rendered when using Spot Light
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/G-Ops.unity” Scene3. Enter the Play Mode4. Ob... Read more
Console Errors when trying to build a player in HDRP with XR
Steps to reproduce: 1. Open attached project 2. Build and run Actual results: Console errors about stereoTarget stuff Expected resul... Read more
[Android] Distorted particle system on a device
Steps to reproduce: 1) Download attached project and open in Unity2) Switch platform to android3) Build and Run 'MainGame' scene on ... Read more
IL2CPP: Bounds.Encapsulate on a Bounds of size Infinity sets the bounds ...
-e: When using IL2CPP, a Bounds of infinite size has its Center and Extents set to NaN values when encapsulating another bounds. -re... Read more
[Xbox] UWP Player crashes when nativePlugins.txt file is empty
Reproduction steps:1. Open the attached “Unreal Parkour Source.7z” project2. Open the Build Settings (File > Build Settings…)3. M... Read more
VFX Graph package manifest does not declare any dependencies on other pa...
How to reproduce:1. Create a new Unity project2. Open the Package Manager window3. Find and select the 'Visual Effects Graph' packag... Read more
[macOS] Editor log shows all texture sizes as 0.1 kb when project is built
Reproduction steps: 1. Open the attached project with macOS machine.2. Select the "test texture" in the project view.3. Note, that i... Read more
Editor crashes on Mesh::RecalculateSubmeshBoundsInternal when changing S...
How to reproduce:1. Open the user's attached "SubmeshBug.zip" project2. Load the "SampleScene"3. Select the "Mesh" GameObject in the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "WebGL Template" icons disappear when building the project with the Project Settings opened
- Variant Family window UI issues when Prefab title is long
- Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode