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AssetModificationProcessor is not notified when an asset is duplicated
Steps to reproduce: 1. Open user attached project 2. Create any type of asset (a Material for instance) in the assets 3. Notice the ... Read more
Component can be Moved Down in inspector, when it is already at the bott...
To reproduce: 1. Create new object. 2. Add cloth component to it. 3. Press on a "gear" on cloth component. "Move down" can be presse... Read more
[Regression][Vulkan] Multimeshes are partially not rendered in Standalon...
Steps to repro: 1. Open attached project and '04_AutomaticInstancingSubmeshes' scene; 2. Build and run the scene under Vulkan graph... Read more
[Regression] Assertion 'end - sample == size || size == -1' is shown aft...
Steps to repro: 1. Open attached project and '01_SimpleMultipleLights' scene; 2. Go to File -> Build Settings; 3. Check 'Developmen... Read more
[UWP] - 2017.2 - Breakpoints do not get hit with Debug/Release configura...
Steps to reproduce: 1. Open attached project "949806.zip" 2. Build for UWP with .NET scripting backend 3. Open VS solution 4. Open ... Read more
UI component Scroll View increases CPU usage up to 90%
Reproduction steps: 1. Download project "Broken Layout.zip" and open in Unity 2. Open scene "Scene" 3. Select Profiler tab 4. Enter ... Read more
[FixInGit1.5] Changes can not be pushed if there are switched names betw...
To reproduce: 1. Create a new project 2. Create A and B scripts 3. Push changes 4. Edit A and B scripts 5. Switch scripts names 6. T... Read more
Cannot mouse scroll trough list exceeding screen heights when using Cust...
1. Open the attached project and "Repro" scene 2. Go to Example --> Scroll 3. Press on a "Cube" Dropdown button Expected result: Li... Read more
"cannot take parameters" error appears in UWP developers build while usi...
How to reproduce: 1. Download attached project and open "Main" Scene 2. Go to build setting and press Build and Run (make sure UWP i... Read more
After pressing "Build and Run" with Metro development build, Unity finis...
How to reproduce: 1. Download attached project and open "Main" Scene 2. Make sure platform set to "Universal Windows Platform" and "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target