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All LOD renders get enabled when LODGroup component is disabled
To reproduce: 1. Open user's project 2. In Inspector window, find LOD Group component and disable it Expected: all renderers get di... Read more
[UWP] Input.GetJoystickNames() empty on Start in UWP builds
To reproduce: 1. Open the attached project 2. Connect at least one Controller to the PC the issue is being tested on 3. Launch "test... Read more
Light Probes and Reflection Probes are ignored when using Graphics.DrawM...
How to reproduce: 1. Open the attached "IndirectDrawTest" project and "Test" scene 2. Open Game view window and notice that there a... Read more
Speedtree can't be affect by wind with shadows only setup
How to reproduce: 1. Download attached project file and open "ShadowsOnlyIssue" Scene 2. Press Play Actual result: Speedtree with s... Read more
Coroutine are advanced each time the editor updates when play mode in pa...
How to reproduce: 1. Download attached project file and open "Main" Scene 2. Enter play mode (Notice the console log for every frame... Read more
EditorGUILayout.PrefixLabel is too large when the scrollbar is visible i...
How to reproduce: 1. Download attached project and open "Main" Scene 2. Select the GameObject named "GameObject" to display the Some... Read more
Pressing Shift+Tab in a DelayedTextField reverts the changes instead of ...
How to reproduce: 1. Download attached project and open "Main" Scene 2. Select the GameObject named "GameObject" in order to display... Read more
Assertions always throw exceptions when debugging scripts and ignore the...
How to reproduce: 1. Download attached project file and open "Main" Scene 2. Select the GameObject named "GameObject" in order to d... Read more
Crash on RecursivePlayableTraverser::Traverse when having GameObjects wi...
How to reproduce: 1. Open the attached project and "Repro" scene 2. Open Timeline window and select "A" GameObject in Hierachy, noti... Read more
[Trails] Issues when killing off or resurrecting particles with trails v...
Repro steps: 1. Open Scene1 from the attached project. 2. Press Play and observe the particles and their trails in the scene view 3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target