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BasicPlayableBehaviour OnBehaviourPlay does not always get triggered in ...
Steps to reproduce: 1. Open attached ‘BasicPlayableBehaviour.zip' Unity project 2. Open scene ‘Test' 3. Enter Play mode Expected r... Read more
[UWP] UdpClient.Receive() throws an ArgumentException when API Compatibi...
Steps to reproduce: 1. Open attached project 2. Open player settings, switch scripting backend to IL2CPP and API Compatibility to .... Read more
Losing focus in Full screen mode, resets resolution to attached display ...
How to reproduce: 1. Download attached project and open "Test" Scene 2. Make sure settings in Player settings are: D3D Fullscreen Mo... Read more
[SpeedTree] Double sided GI feature is missing in tree assets
Double sided GI feature is not implemented for SpeedTree shaders, thus backface tolerance issues can be easily observed when SpeedTr... Read more
[UI] Scale in Lightmap info box is not displayed correctly
In Mesh Renderer component, information box for Scale in Lightmap parameter, namely "Object's size in lightmap has reached max atlas... Read more
Rigidbody with Interpolate mode set to interpolate makes a small hiccups...
Steps to reproduce: 1) Download attached project and open in Unity 2) Build and Run 'RotationTester' scene Observe the cube and you... Read more
Realtime light probes are broken in play mode
Realtime light probes are not working correctly in editor. Steps for reproduction: 1) Download the project below `707267.zip` 2) ... Read more
[Emission] Sub Emitters with rate over distance keep emitting after thei...
Repro steps: 1. Open Scene1 from the attached project 2. Preview the particle system by selecting it in the hierarchy. 3. Observe ho... Read more
Standard material inspector is not refreshed when changing shader type
Steps to reproduce: 1. Select "New Material" in the project 2. The inspector shows the "Standard" shader editor 3. Change the shader... Read more
The Editor crashes on entering Play mode when some of the prefabs in the...
To reproduce: 1. Open the project, attached by the user (New Unity re-try wo bts.zip) 2. Open the "TestScene_Tutorial3Complete" sce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target