Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.3.0a7
Issue ID
949633
Regression
Yes
[Regression][Vulkan] Multimeshes are partially not rendered in Standalone Player
Steps to repro:
1. Open attached project and '04_AutomaticInstancingSubmeshes' scene;
2. Build and run the scene under Vulkan graphics API.
Expected result:
All meshes are rendered (see expected.png screenshot).
Actual result:
Some meshes are rendered partially (without color). See attached actual.png screenshot.
Regression introduced in 2017.3.0.
Notes:
- Reproducible in 2017.3.0a7;
- Not reproducible in 2017.2.0b11, 2017.1.0p4;
- Reproducible only for Vulkan; not reproducible for DX11;
- Reprodicible only on Windows; not reproducible on OSX;
- Reproducible only in Standalone Player; not reproducible in Editor;
- Reproducible only for meshes with material having Surface Instanced Shader, not reproducible with newly created surface shader.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment