Search Issue Tracker
Fixed in 2019.3.X
Votes
1
Found in
2017.1.0f3
Issue ID
949239
Regression
Yes
All LOD renders get enabled when LODGroup component is disabled
To reproduce:
1. Open user's project
2. In Inspector window, find LOD Group component and disable it
Expected: all renderers get disabled
Actual: all renderers get enabled (UI still states that LOD Group is culled), check .gif attached
Reproduced in: 5.5.0a6, 5.5.4p4, 5.6.3p3, 2017.1.1p1, 2017.2.0b11, 2017.3.0a7
Not reproduced in: 5.4.6f3
Regression starts in: 5.5.0a6
Note: relevant documentation link to LOD groups - https://docs.unity3d.com/ScriptReference/LODGroup-enabled.html
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment