Search Issue Tracker

0
votes
Active

[Hololens 2] GameObjects with an ARAnchor attached are deleted when disa...

--

-

Oct 05, 2022

-

Version/s: 2020.3.40f1, 2021.3.11f1, 2022.1.20f1

How to reproduce: 1. Open the attached project "ARAnchorTestProject.zip" 2. Build the project for UWP 3. Open the built project i... Read more

0
votes
Fixed

[HDRP] CameraCaptureBridge is not invoked on the build

Package: Scriptable Render Pipeline HD

-

Sep 23, 2021

-

Version/s: 2020.3, 2021.1, 2021.2, 2021.2.0b12, 2022.1

Reproduction steps: 1. Open the attached project 2. Open Assets > Test 3. Enter play mode and observe 4. Build and Run Expected res... Read more

0
votes
Won't Fix

[Android] When launching a thread on an Android device after calling App...

Mono

-

Jul 29, 2019

-

Version/s: 2017.4.26f1, 2017.4.31f1

To reproduce: 1. Open the attached project 2. Make sure the Scripting Runtime Version is set to .NET 4.6 and Mono is selected 3. Mak... Read more

2
votes
Fixed

Standard shader with a low smoothness value shows banding in WebGL

WebGL

-

Mar 16, 2015

-

Version/s: 5.0.0f4

Reproduction steps: 1. Open the attached project "WebGLBanding" and open the scene "spherescene" 2. Build the game for WebGL and pl... Read more

0
votes
Active

NullReferenceException is thrown when trying to maximize view in Anchor ...

--

-

Jul 19, 2024

-

Version/s: 2021.3.41f1, 2022.3.39f1, 6000.0.12f1, 7000.0.0a1

Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene” Scene 3. In the Hierarchy win... Read more

0
votes
Fixed

[Scene Management] Reloading scene after merging in perforce causes Edit...

Scene Management

-

Jan 26, 2017

-

Version/s: 5.6.0b5

Regression from Version 5.4.4p2 (53da848b487a) Cannot reproduce it without Perforce, but according to stack trace assigned to Scene ... Read more

0
votes
By Design

[UGUI] Batches count is different if camera is more than 200 units away ...

uGUI

-

Nov 07, 2019

-

Version/s: 2017.4, 2019.2.10f1, 2020.1

To reproduce: 1) Open the attached project and scene 2) In Game View, open Stats window to see batches count 3) Play it 4) Move the ... Read more

0
votes
Fixed

HDRP Custom Color Buffer documentation is missing

--

-

Apr 27, 2023

-

Version/s: 2023.2.0a13

How to reproduce: 1. Open any project with Shader Graph and HDRP added 2. Create a ShaderGraph 3. Create a Custom Color Buffer no... Read more

0
votes
Postponed

Transform Gizmo shows up at the first non-empty child Gizmo location if ...

Scene/Game View

-

Mar 10, 2015

-

Version/s: 5.0.0f4

How to reproduce: 1. Open a new project 2. Create an empty GameObject 3. Create a Cube as a child to the empty GameObject 4. Move t... Read more

0
votes
Fixed

Unity logging package fails to build with burst and High managed strippi...

Package: Unity Logging

-

Mar 24, 2023

-

Version/s: 0.50.0, 0.51.0, 0.51.1

How to reproduce: 1. Open the attached project “NetcodeBurst.zip“ 2. Open the Build Settings (Edit > Build Settings…) 3. Open the... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.