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Build throws "One of the triangles is too large" when an object with "Me...
How to reproduce: 1. Open attached project "physics triangle edge too long.zip" 2. In Inspector window, observe the "golemplains te... Read more
[Profile Analyzer] Blue line appeared in the bottom left corner of the C...
Blueline appeared in the bottom left corner of the Compare tab in the Profile Analyzer window Steps to Repro: 1. Create a new Proj... Read more
[WebGL] Xmlreader parses data incorrectly
1. Build to WebGL 2. Copy "data.xml" from project folder to folder where the index.html of the built game is 3. Run the built projec... Read more
Crash on mecanim::ValueArrayCopy<0> when playing Animations in Play Mode
How to reproduce: 1. Open the attached project (Fairy Land.zip) 2. Enter Play Mode 3. Move around with your character until the AI c... Read more
[HDRP] Reflection probe does not bake HDR data when it's type is set to ...
How to reproduce: 1. Open the attached "case_1141637-ReflectionProbeHDR" project 2. Open the scene "TestScene" and select "Custom Re... Read more
Shader relative include paths do not work
To reproducible: 1. Open the project 2. Right-click on C/NewSurfaceShader and select Reimport Actual: Error in console appears: "... Read more
[UI Builder] Can't create or add existing StyleSheet in Embedded Package
Reproduction steps: 1. Open the attached project "EmbeddedPackgedUiBuilder.zip" 2. Open the UI Builder window 3. Press the "Add" but... Read more
[HDRP] Generating shader includes is broken. Unity package cache permiss...
How to reproduce: 1. Create empty new 3D project 2. Go to "Package Manager -> All" and install "Render-pipeline.lightweight 1.1.1" ... Read more
[VFX Graph] Color Palette box is misaligned in Color Luma node in VFX Su...
Color Palette box is misaligned in "Color Luma" & "RGB to HSV" node in VFX Subgraph Operator. Steps to repro: 1. Create anew HDRP p... Read more
[System.Flags] enums and EditorGUILayout.EnumMaskField is not handled pr...
Setting up custom [System.Flags] enums and then trying to use them with EditorGUILayout.EnumMaskField does not yield expected result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors in the Console when creating a new "2D Platformer Microgame" template project
- Prefab Override popup displays on wrong monitor when Inspector width is resized to minimum
- Scroll View is not moving by inertia after scrolling by click and dragging when Editor window is minimized and Canvas "Render Mode" is set to "World Space"
- "type mismatch error" occurs when the currentDirectionWS output of a Sample Water Surface node is connected to a float3 input
- URP Material Upgrade utility does not enable Alpha Clipping when material had Rendering Mode set to Cutout