Search Issue Tracker
Instantiating entity prefab with Hybrid components causes errors thrown ...
How to reproduce: 1. Open user's attached project 2. Navigate File > Build Settings and switch platform to iOS 3. Press Build and Ru... Read more
[Probuilder] Arch's face gets deleted when subdividing opposite edges
How to reproduce: 1. Open the attached "SubdivideEdgesRepro.zip" project 2. Open the "SampleScene" Scene 3. Make sure Probuilder tab... Read more
[HDRP] Refractive material rendering issues when used with reflection pr...
When a refractive material is used on a sphere, box shape artefacts are visible. The issue occurs only when the sphere is being infl... Read more
[Probuilder] Cannot connect 2 edges on one side of the Arch's face when ...
How to reproduce: 1. Open the user's attached "Spin_Splat_B.zip" project 2. Open the "SampleScene" Scene 3. Make sure the Probuilder... Read more
[Audio] Mixer is suspended in a built game when using a dll midi player ...
How to reproduce: 1. Open the attached "1256479 repro" project 2. Open Build Settings from File > Build Settings 3. Make sure that "... Read more
Background task windows are opened when importing large packages or buil...
Reproduction steps: 1. Open new Unity HDRP project 2. Import "The Heretic: Digital Human" package 3. Observe the taskbar Alternativ... Read more
Crash on NetworkDriver/Concurrent:BeginSend when adding NetworkStreamInG...
Reproduction steps: 1. Open the attached project ("1262558.zip") 2. Open "SampleScene" 3. Enter Play mode Reproducible with: 2019.4... Read more
Errors thrown due to EditorWindow.OnFocus do not generate a stacktrace w...
How to reproduce: 1. Open attached project "case1263320.zip" 2. In menu bar open Tools -> My Editor Window 3. Clear console errors ... Read more
The "Component Name (Removed)" title bar in the Inspector is not cleared...
When a component is removed from the Prefab instance and it is unpacked then "Components label (Removed )" appears in the inspector.... Read more
[Mesh Renderer] Tooltips are missing for properties under Skinned Mesh R...
Tooltips are not available for following properties of the Skinned Mesh Renderer component, refer attached Video Bounds Mesh Root Bo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Constant buffer is not properly updated for the depth pass when rendering a custom mesh on DirectX12
- AfterRendering Event of the URP RendererFeatures renders with inverted Y axis
- CancellationTokenSource return a wrong value when the Token is created in a WebGL build
- Light Explorer window can't be scrolled horizontally by using a trackpad gesture when there is no vertical scrollbar
- "Shader warning in 'Hidden/HDRP/DownsampleDepth'" warnings are thrown after building a project