Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0a4
2020.2.0a18
Issue ID
1263892
Regression
Yes
The "Component Name (Removed)" title bar in the Inspector is not cleared when a prefab instance is unpacked
When a component is removed from the Prefab instance and it is unpacked then "Components label (Removed )" appears in the inspector. It disappears when anything else from the editor is selected
Steps to reproduce:
1. Create a new project.
2. Hierarchy > Cube & Create a prefab of it.
3. Hierarchy > Cube > Remove any component (Ex. BoxCollider)
4. Hierarchy > Cube > Right-click > Unpack Prefab
Actual result:
"component's label removed" appears on removing it in the prefab instance even if it is unpacked
Expected result:
Component is removed when prefab instance is unpacked
Reproducible in:
2020.2.0a18, 2020.2.0a4
Working fine on:
2020.2.0a3, 2020.1.0f1, 2019.4.5f1
Environment:
Occurring on Windows 10 & macOS 10.15
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "EndLayoutGroup: BeginLayoutGroup must be called first." error is thrown after building the project when Scripting Backend and Api Compatibility Level fields are changed
- GameObjects with Local Volumetric Fog Component and Fog Volume Shader Graph produce numerous render errors when there are more than 300 of them generated in the Scene
- Adaptive Probe Volumes system places some Light Probes in incorrect positions when Generating Lighting
- Constant buffer is not properly updated for the depth pass when rendering a custom mesh on DirectX12
- AfterRendering Event of the URP RendererFeatures renders with inverted Y axis
Add comment