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Icons of the Player settings are not saved when PlayerSettings.SetPlatfo...
How to reproduce: 1. Open the attached project 2. Make sure that platform is set to Android in Build Settings 3. Select 'MyMenu' in ... Read more
[Stacks] Master Preview has no minimum size, can be shrunk down to nothi...
Also needs to be fixed in 9.x.x/Release. Repro steps: 1. Open Shadergraph 2. Click drag lower right corner of the Master Preview to... Read more
New Build menu item missing in Build dropdown in the Addressables Groups...
How to reproduce: 1. Open user's attached project 2. Go to Window -> Asset Management -> Addresables -> Groups 3. Press Build in Add... Read more
[HDRP] [DXR] Ray-traced reflection ignores changes with MaterialProperty...
How to reproduce: 1. Open the attached project named "Case_1263306" 2. Open the Test Scene 3. Enter Play mode 4. Observe the Quad an... Read more
Package manager doesn't ask if manifest.json and packages-lock.json file...
How to reproduce: 1. Download the attached "1263361 repro" project 2. Open "manifes.json" from the Packages folder 3. Change "com.un... Read more
[Editor] Preview-related functions are not producing correct visual results
Steps to reproduce: 1. Setup a new HDRP/URP project 2. Create a game object 3. Add an LOD Group component to it 4. Add the Cube itse... Read more
[Bug] ComputeShader calculates the wrong result with Structured and Raw ...
Reproduction steps: 1. Open user's attached project "IntelComputeBug.zip" and scene "TestScene" 2. Enter Play Mode 3. Observe "Canva... Read more
[Android] Huge GfxDriver size increase when animating UI
Steps to reproduce: 1. Open user-supplied project 2. Build and run the app with the profiler attached 3. Notice the Memory -> GfxDr... Read more
[Android][Mali]Screen sides is rendered black when using post-processing...
Steps to reproduce: 1. Open user's attached project "ShaderTest.7z" 2. Build it to Android 3. Notice the sides of the screen are bla... Read more
[Collections] Obsolete ArgumentOutOfRangeException errors are thrown whe...
Reproduction steps: 1. Open the attached project ("NativeArrays.zip") 2. Open the repro scene ("SampleScene") 3. Enter Play Mode 4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "EndLayoutGroup: BeginLayoutGroup must be called first." error is thrown after building the project when Scripting Backend and Api Compatibility Level fields are changed
- GameObjects with Local Volumetric Fog Component and Fog Volume Shader Graph produce numerous render errors when there are more than 300 of them generated in the Scene
- Adaptive Probe Volumes system places some Light Probes in incorrect positions when Generating Lighting
- Constant buffer is not properly updated for the depth pass when rendering a custom mesh on DirectX12
- AfterRendering Event of the URP RendererFeatures renders with inverted Y axis