Search Issue Tracker
[XR][Quest][URP] Universal RP XR apps built from recent Graphics master ...
Universal RP apps crash on Quest upon launch when built from recent Unity trunk with recent Graphics master, including: - Version: 2... Read more
[Bolt] Bolt 1 Graph Context menus do not respect their Node Variable pos...
Reproduction steps: 1. Open the attached project "BoltRepro.zip" 2. In the Project window under the "Assets" folder open "Repro Flow... Read more
[Graphics]Android build with Compute Skinning option causes broken blend...
Reproduction steps: 1. Open the attached "1260887.zip" project 2. Build to an Android device 3. Observe the provided eye blinking mo... Read more
NullReferenceException when passing a NativeArray<Entity> to a struct
How to reproduce: 1. Open user attached project "AStarErrorReport.zip" 2. Open "AStarErrorTest" Scene 3. Enter Play Mode and observe... Read more
[Mobile] [OpenGL] Graphics.DrawMeshNow causes UGUI elements to be drawn ...
Reproduction steps: 1. Open project in "draw_mesh_now2.zip" 2. Switch Graphics API to OpenGL ES 2 or 3 3. Build for iOS and deploy t... Read more
SocketAsyncEventArgs.Completed is not invoked when Client socket receive...
Reproduction steps: 1. Open the attached "case_1263596.zip" project 2. Load the "SampleScene" 3. Run "Server.exe" in the Project win... Read more
[URP][2D] Shadow caster 2D changes shadowing on itself when reactivating...
How to reproduce: 1. Open attached project "case1264072.zip" and scene "ShadowTest" 2. Observe the Game window 3. Select the Shadow ... Read more
Invalid effector for CustomOverlay attribute.
[Original Issue|https://support.ludiq.io/communities/5/topics/4947-invalid-effector-for-customoverlay-attribute] - Needs More Inform... Read more
Texture Assets are reimported when the launched Editor is recovering fro...
How to reproduce: 1. Open user-submitted project (TextureReImportTest.zip) 2. Open the Assets/Scripts/BreakTheTextures.cs script 3. ... Read more
[ShaderVariantCollection] Impossible to add a shader to SVC when the sha...
STR: 1. Create a new project 2. Add a shader from the Example section to the project: https://docs.unity3d.com/Manual/SL-GrabPass.ht... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Constant buffer is not properly updated for the depth pass when rendering a custom mesh on DirectX12
- AfterRendering Event of the URP RendererFeatures renders with inverted Y axis
- CancellationTokenSource return a wrong value when the Token is created in a WebGL build
- Light Explorer window can't be scrolled horizontally by using a trackpad gesture when there is no vertical scrollbar
- "Shader warning in 'Hidden/HDRP/DownsampleDepth'" warnings are thrown after building a project