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[M1][iOS] Rendering artifacts when using Screen Space Reflections in som...
Steps to repro:1. Download the attached project and open AVP6_Desktop scene in the Apple Silicon Arm64 Editor2. Observe Scene and Ga... Read more
[GPU PLM][macOS][M1] Editor freezes during GI bake on Apple Silicon mach...
Prerequisites:You'll need a Mac M1 Apple Silicon machine and Arm64-based Editor installed. Steps to repro:1. Download the attached p... Read more
[Feature Sets] Adaptive Performance is invisible in the Mobile Feature set
Repro steps:- start a new project with 2021.2.0a20- open package Manager -> Unity Registry- select the Mobile Feature Set- notice... Read more
Importing an .mp4 or .mov crashes the Apple silicon mac editor
Reproduction steps:1. Open the user's attached "Sample Project.zip" project in Apple Silicon Editor2. Right-click on "ADAM Episode 3... Read more
Native Apple silicon editor crash on SimpleMapFilteredRenderProc when op...
Reproduction steps:1. Open the user's attached project on the Apple silicon editor-- observe crash Reproduced with: 2021.2.0a13 Read more
[M1] Apple Silicon Editor - Moving Timeline clip causes visual glitches
On Silicon Editor, moving a Timeline clip causes visual glitches. Tested on 2021.2.0a16 (Silicon build) Reproduction Steps:1 - Open ... Read more
SurfaceEffector2D causes high forces and incorrectly interacts with Coll...
Reproduction steps:1. Open the attached project "Repro.zip"2. Press Play Expected result: The ball GameObject does not teleportActua... Read more
[IL2CPP] Crash when clearing up TCP threads in an object finalizer
Repro steps:1. Open the attached project "ThreadCrashProjectZip"2. Make sure Scripting Backend is set to IL2CPP3. Build to Android/i... Read more
Reflection Probe inspector preview breaks whith custom Cubemap inspector
When there is a custom Cubemap asset inspector in the project or in a package, the Reflection Probe preview in the inspector throws ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node