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[URP] Terrain with "Draw Instanced" does not render when built with 'bat...
Steps to reproduce: 1. Build the project with the following command line: Unity.exe -projectPath <projectpath> -batchmode -buildTar... Read more
TLS Allocator error when using Asset Store Tools
How to reproduce: 1. Open user's project "Foriero Store.zip" 2. Click in the top menu on "Asset Store Tools" 3. Click on "Package Up... Read more
Missing flow graph icon
When adding a flow graph node, the icon is missing. !image-2021-05-19-05-43-44-724.png! *Repro:* # open the fuzzy finder # Cl... Read more
GameObject that changes parents when set to DontDestroyOnLoad becomes mi...
When a gameObjects gets set to DontDestroyOnLoad, after becoming a child of an object in a scene and then setting the parent to null... Read more
[WP8] Serialization Weaver fails to resolve System.Windows.Visibility
To reproduce: 1. Open repro.zip. It's a project that contains a .dll that uses System.Windows.Visibility 2. Build for WP8 3. Notice ... Read more
Collab crashes on clicking Update calling ConflictsManager::AddConflict
Reproduction steps, according to the users: 1. Open the user's attached project 2. Update Collab -- users experience a crash with th... Read more
The GameObject is not added to the active Scene when adding it from othe...
Reproduction steps: 1. Open the attached project “InstantiatingBug“ 2. Open the Test Runner (Window>General>Test Runner) 3. Press... Read more
MergePrefabInstance crash when reimporting assets from Assets Store
To reproduce: 1.Open users attached project "Empty Project.zip" 2.Open QuickLod > DemoScene > "MainDemoScene.unity" scene 3.Go back ... Read more
[TreeCreator][TreeEditor] Tree root node's shadow caster resolution sett...
How to reproduce: 1. Create a new project 2. Create a tree in hierarchy 3. There will be tree root node created and it has Shadow ca... Read more
[WP8.1/Android/Standalone] Flickering UI textures on WP8.1, Android with...
To reproduce: 1. Build and run attached project 1a On Android you have to enable multithreaded rendering in PlayerSettings 2. Tap ar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Override popup displays on wrong monitor when Inspector width is resized to minimum
- Scroll View is not moving by inertia after scrolling by click and dragging when Editor window is minimized and Canvas "Render Mode" is set to "World Space"
- "type mismatch error" occurs when the currentDirectionWS output of a Sample Water Surface node is connected to a float3 input
- URP Material Upgrade utility does not enable Alpha Clipping when material had Rendering Mode set to Cutout
- Particle System emission ignores the Sprite Atlas when using a Material that has the "Include in Build" setting unchecked