Search Issue Tracker
[Android 4.4] Player crashes at splash screen when building with Frame T...
How to reproduce: 1. Open a new Unity project 2. Toggle on the “Frame Timing Stats” in the Player Settings for Android 3. Build a... Read more
Cannot drag and drop game object when using search bar in the "Hierarchy...
Steps to reproduce: 1. Open attached project. 2. Open scene named "main". 3. In the "Hierarchy" window try searching for a word "gam... Read more
Spamming error: `GLSL: Shader cannot be patched for instancing.` When en...
This was resolved through this PR: https://ono.unity3d.com/unity/unity/pull-request/115385/_/st/scene-render-outline-wire-performanc... Read more
IL2CPP iOS builds can't send or receive RPCs
- Build attached project with Scripting Backend IL2CPP and run on device - Run "Test.scene" in Editor and click "Start Server" - On ... Read more
Shaders: #pragma target with trailing comment is not recognized
Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more
[UDP] Property input field gets highlighted when mouse hover on its name...
Hovering mouse on the property name its input field gets highlighted under Settings in the UDP from Project Settings window, Refer t... Read more
Collab and debugallocator do not work together on 2017.1
Collab and debugallocator do not work together on 2017.1 1. What happened On both staging and prod, 2017.1 crashes when attempting... Read more
[Local] ParticleSystem.Start doesn't start simulation in some camera loc...
Steps to reproduce: 1. Open attached project 2. Open scene "ParticleIssueScene" 3. Run scene (make sure that scene view isn't visib... Read more
[ShaderGraph] Custom Functions only work in "String" mode with Sampler o...
Reproduction steps: 1. Open "CustomNodeSampler.zip" project 2. Notice that the "shgrph" Shader Graph Custom Function has a proper ou... Read more
[Backport] Project fails to build for iOS Platform when copying files to...
How to reproduce: 1. Open the user's attached project 2. Go to File -> Build Settings 3. Build the project for the iOS platform (wit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Override popup displays on wrong monitor when Inspector width is resized to minimum
- Scroll View is not moving by inertia after scrolling by click and dragging when Editor window is minimized and Canvas "Render Mode" is set to "World Space"
- "type mismatch error" occurs when the currentDirectionWS output of a Sample Water Surface node is connected to a float3 input
- URP Material Upgrade utility does not enable Alpha Clipping when material had Rendering Mode set to Cutout
- Particle System emission ignores the Sprite Atlas when using a Material that has the "Include in Build" setting unchecked