Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.4.X
Votes
0
Found in
2019.3
2019.3.0b8
2020.1
Issue ID
1195302
Regression
No
[URP] Terrain with "Draw Instanced" does not render when built with 'batchmode' and the 'nographics' options
Steps to reproduce:
1. Build the project with the following command line:
Unity.exe -projectPath <projectpath> -batchmode -buildTarget Win -executeMethod BuildScript.StartBuild -logfile <projectpath>\log.txt -cleanedLogFile <projectpath>\clean_log.txt -platform windows -outputDir <projectpath>\Build -quit -nographics
2. Run the build located at: <projectpath>\Build\Win.exe
Expected: the Terrain is visible inside the Scene
Actual: the Terrain is not visible inside the Scene
Reproduced in: 2019.3.0b10, 2020.1.0a12
Not reproduced in: 2017.4.34f1 (build is completely black), 2018.4.12f1 ( building failed) , 2019.2.12f1 (building failed)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes and a window with "GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)" error is shown when launching a freshly created project
- Editor Windows dragging behavior is erratic/glitchy when a specific multi-display setup is used and the Editor window is not on the main display
- Meta Quest missing an icon in Build Profiles window in U6.0
- Foldout arrow indent is misaligned in the Inspector when used for Arrays or Lists
- Material import pipeline strips properties when it is added with a script
Resolution Note (fix version 2020.1):
Fixed in - 2020.1.8f1