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Shader compiler crashes on Vulkan when dissasembling an uncompiled broke...
How to reproduce: 1. Download the attached project, extract it and clear its Library folder 2. Open the project 3. Inspect "Test Sha... Read more
HDRP shader don't compile if something is connected to vertexNormal or v...
In HDRP with shadergraph 7.3.1 on 2019.3 and on 8.1.0 for 2020.1 and previous revision, the shadergraph don't compile if we connect ... Read more
[URP] Camera Stacking results in black screen when MSAA and OpenGL graph...
How to reproduce: 1. Open the attached '1250602.zip' project 2. Open 'SampleScene' Scene 3. Notice that scenes are present in Game V... Read more
Unity overrides certain scripts even when they are named differently
When importing a certain package that has a similar named script - in this case - "ScrollRectOcclusion" vs "UI_ScrollRectOcclusion"... Read more
Editor toggle boxes can be toggled even when mouse is not over the checkbox
Steps to reproduce : - create a new project - open the Preferences window - under the General tab, mouse over outside the checkboxe... Read more
[HDRP][DXR] Ray-traced Screen Space Reflections have flickering black ar...
How to reproduce: 1. Open the attached project named "naboo_starfighter.zip" 2. Open Bugreport Scene 3. Enter Play mode 4. Observe t... Read more
[Critical] Editor freezes or silently crashes when compiling a custom co...
How to reproduce: 1. Create a new project 2. Download the attached shader named "MinDistShader.compute" 3. Import the shader to the ... Read more
[Linux] InputSystem's Mouse delta values do not change when the Cursor l...
How to reproduce: 1. Open the attached project (1248389.zip) 2. Enter Play Mode 3. Select the "Main Camera" GameObject in the Hierar... Read more
All about bugs
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Latest issues
- Create Node Menu is not closing and “NullReferenceException: Object reference not set to an instance of an object” error is thrown when Shader Graph window is closed
- Assert error is thrown when the Editor language is set to one of the experimental ones in an HDRP project
- A BatchDrawCommand is using a pass from the shader “Universal Render Pipeline/Particles/Lit” that is not SRP Batcher compatible
- The Scene does not get rendered in the Player when MSAA is enabled and more than one Camera is used
- Crash on mono_object_get_class when generating Font Atlas of a specific font file