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[Profiler] Frame count increased by 1 after loading data on top of previ...
Reproduction steps: 1. Open attached project "Profiler" 2. In Profiler window, record some data 3. Pause Play Mode 4. In Profiler wi... Read more
TLS Allocator ALLOC_TEMP_THREAD error pops up after building application
1. Create a new Unity project 2. Build and run application 3. Observe the console Expected result: No errors after building applica... Read more
Unable to Create Material Preset of the Default-Material assigned to the...
Unable to Create Material Preset of the Default-Material assigned to the primitive GameObject like Cube, Sphere etc Steps to Repro... Read more
Polybrush Standard Texture Blend Bump shader is black when Metal graphic...
How to reproduce: 1. Open the attached 'PolyBrush_test2.zip' project 2. In the Assets folder right-click 'Material_texture' material... Read more
[macOS] Unity kernel crashes Mac with OpenGL when only Intel Graphics ar...
How to reproduce: 1. Open the ("Crash Unity Project.zip") project Expected result: Unity runs fine Actual result: Unity crashes the... Read more
Closing a modal window hits a DebugAssert and crashes unity.
I have stumbled on this in the Shortcut Manager conflict window, but Looking at the code, it probably happens to any modal window th... Read more
[Shaders] 'TLS Allocator' errors and Allocation logs are continuously th...
How to reproduce: 1. Open the tester-attached project(case_1281069-il2cpp_nested_trycatch_bug.zip) 2. Open the build settings window... Read more
[Themes] Tooltip is not shown when hovering over 'services' button in th...
Reproduction steps: 1. Create or open any project 2. Hover over "cloud" button on the top right corner Expected result: Services to... Read more
HDRP: Temporal antialiasing makes selection outline flicker in scene view
Tested on HDRP 7.1.1 / 7.1.5 / 7.1.6 / 7.1.7 / 8.0.1 Can repro on any version from 2019.3+ Simple repro steps is : - Create a new ... Read more
[Platforms] Build configuration fails to find build pipeline when build ...
How to reproduce: 1. Open the attached (BuildPipelineBug.zip) project 2. In Project Window select the "Working_SampleSceneBuildConfi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors "InvalidOperationException: Trying to use a texture (_InternalGradingLut)..." and “Render Graph Execution error” shown and Scene turns black when 16 or more Render Objects are used
- GameObjects in the Game View are rendered differently than in the Scene View when the Rendering Path is set to "Deferred" and Screen Space Shadows Renderer Feature is added
- Errors “InvalidOperationException: Trying to use a texture (_CameraDepthTexture)...” and “Render Graph Execution error” shown when selecting GameObjects with Mesh Renderer from the Hierarchy
- macOS stutters in a minimal project
- [Usability] HDRP Wizard calls for VR fixes when opening the HDRP Wizard a second time after they have already been applied and the Wizard has finished checking