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[ProBuilder] ArgumentOutOfRangeException thrown on selecting "Freeze Tra...
On Selecting "Freeze Transform" tool when "Strip ProBuilder Scripts in Selection" from Actions under Tools menu is performed with "N... Read more
[Profiler] Raw Hierarchy cannot be selected when the Live button is disa...
How to reproduce: 1. Create and open a new project 2. Enter the Play Mode 3. Open the Profiler window by selecting Window->Analysis-... Read more
[TMP] ArgumentNullException thrown on Creating "Sprite Asset" from TextM...
When "Sprite Asset" is created from TextMeshPro in the Project window, it causes the editor to throw ArgumentNullException, refer th... Read more
[2D] Sprite Editor window to turn blank along with Exception On updating...
When Skinning Editor is selected in the Sprite Editor window and 2DAnimation package is updated, it cause the Sprite Editor window t... Read more
The information of the selected frame is shown in Module details panel w...
How to reproduce: 1. Create and open a new project 2. Enter the Play Mode 3. Open the Profiler window by selecting Window->Analysis-... Read more
[Shadergraph] "#if SHADERGRAPH_PREVIEW" in a custom function node throws...
Repro steps: 1. use project with Universal RP 2. Make a PBR shadergraph 3. Create a custom function node 4. Add an output, name it "... Read more
NullReferenceException is thrown when using Localized Audio clips
Steps to reproduce: 1. Open user's attached project "Prueba animals swip pages.zip" 2. Open "Test" Scene 3. Enter Play mode 4. Notic... Read more
It is possible to select "None (Object)" from the Material list in Model...
To reproduce: 1. Download attached "1172619_repro (1) 3.zip" project in Unity 2. In Project window select "untitled.fbx" gameObject... Read more
Enhancer package bypasses dark theme entitlement
- Open the attached project - Ensure you have a personal edition. Help -> Manage License. Return license. Ensure you... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors "InvalidOperationException: Trying to use a texture (_InternalGradingLut)..." and “Render Graph Execution error” shown and Scene turns black when 16 or more Render Objects are used
- GameObjects in the Game View are rendered differently than in the Scene View when the Rendering Path is set to "Deferred" and Screen Space Shadows Renderer Feature is added
- Errors “InvalidOperationException: Trying to use a texture (_CameraDepthTexture)...” and “Render Graph Execution error” shown when selecting GameObjects with Mesh Renderer from the Hierarchy
- macOS stutters in a minimal project
- [Usability] HDRP Wizard calls for VR fixes when opening the HDRP Wizard a second time after they have already been applied and the Wizard has finished checking