Search Issue Tracker
Active
Votes
3
Found in
2021.3.45f1
2022.3.51f1
6000.0.24f1
Issue ID
UUM-85256
Regression
No
macOS stutters in a minimal project
Reproduction steps:
1. Open the attached “Repro“ project
2. Open the “Assets/Scenes/Scene.unity“ Scene
3. Build and Run the project
4. Observe it
Expected result: No stutters are present
Actual result: The sphere stutters
Reproducible with: 2021.3.45f1, 2022.3.51f1, 6000.0.24f1
Reproducible on: M2 Max 15.0 (User’s platform), M1 Max MacOS 14.6.1, Windows 10
Not reproducible on: No other environment tested
Notes:
- The reproduction depends on the specific setup. The user has noted that stuttering was more prominent on the 2021 Macbook Pro M1 Max than his 2023 Macbook Pro M2 Max. On the built-in retina display, I was unable to see any stuttering, but the user mentioned otherwise, meanwhile, on external monitors the stutter was very clear.
- The user mentioned that in 2023.1.20f1 the stutter did not occur, but I found it reproducible.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
Add comment