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Votes

0

Found in

6000.0.24f1

6000.1.0a1

Issue ID

UUM-85291

Regression

Yes

GameObjects in the Game View are rendered differently than in the Scene View when the Rendering Path is set to "Deferred" and Screen Space Shadows Renderer Feature is added

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How to reproduce:
1. Open the “kkScreenSpaceShadows” project
2. Open the “SampleScene”
3. Split the Game View and Scene View for simultaneous visibility
4. In the Assets folder, click on “PC_Renderer” (Assets → Settings)
5. In the Inspector, select “Deferred” Rendering Path
6. Observe the Game View and Scene View

Expected result: GameObjects in the Game View and Scene View are the same color
Actual result: The color of the GameObjects in the Game View and Scene View differs

Reproducible in: 6000.0.22f1, 6000.0.24f1, 6000.1.0a1
Not reproducible in: 2021.3.45f1, 2022,3.51f1 6000.0.21f1

Reproducible on: macOS 14 (Silicon)
Not reproducible on: Windows 10

Notes: Not reproducible if “Screen Space Ambient Occlusion” Renderer Feature is added to the “PC_Renderer”

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