Search Issue Tracker
Active
Votes
0
Found in
6000.0.24f1
6000.1.0a1
Issue ID
UUM-85291
Regression
Yes
GameObjects in the Game View are rendered differently than in the Scene View when the Rendering Path is set to "Deferred" and Screen Space Shadows Renderer Feature is added
How to reproduce:
1. Open the “kkScreenSpaceShadows” project
2. Open the “SampleScene”
3. Split the Game View and Scene View for simultaneous visibility
4. In the Assets folder, click on “PC_Renderer” (Assets → Settings)
5. In the Inspector, select “Deferred” Rendering Path
6. Observe the Game View and Scene View
Expected result: GameObjects in the Game View and Scene View are the same color
Actual result: The color of the GameObjects in the Game View and Scene View differs
Reproducible in: 6000.0.22f1, 6000.0.24f1, 6000.1.0a1
Not reproducible in: 2021.3.45f1, 2022,3.51f1 6000.0.21f1
Reproducible on: macOS 14 (Silicon)
Not reproducible on: Windows 10
Notes: Not reproducible if “Screen Space Ambient Occlusion” Renderer Feature is added to the “PC_Renderer”
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors "InvalidOperationException: Trying to use a texture (_InternalGradingLut)..." and “Render Graph Execution error” shown and Scene turns black when 16 or more Render Objects are used
- GameObjects in the Game View are rendered differently than in the Scene View when the Rendering Path is set to "Deferred" and Screen Space Shadows Renderer Feature is added
- Errors “InvalidOperationException: Trying to use a texture (_CameraDepthTexture)...” and “Render Graph Execution error” shown when selecting GameObjects with Mesh Renderer from the Hierarchy
- macOS stutters in a minimal project
- [Usability] HDRP Wizard calls for VR fixes when opening the HDRP Wizard a second time after they have already been applied and the Wizard has finished checking
Add comment