Search Issue Tracker
Fixed in 1.0.3
Votes
1
Found in [Package]
1.0.2-preview.4
Issue ID
1238128
Regression
No
Polybrush Standard Texture Blend Bump shader is black when Metal graphics API is used
How to reproduce:
1. Open the attached 'PolyBrush_test2.zip' project
2. In the Assets folder right-click 'Material_texture' material-> Reimport
Expected result: Material is green
Actual result: Material is black
Reproducible with: 1.0.1(2018.4.22f1), 1.0.1, 1.0.2-preview.4(2019.3.12f1, 2020.1.0b8, 2020.2.0a10)
Notes:
- Not reproducible with DirectX, OpenGL graphics APIs; Reproducible with Metal graphics API
- Not reproducible with Polybrush Standard Vertex Color Shader
Comments (1)
-
ognegrum91
Jun 20, 2020 07:15
I have the same issue with Unity3D 1.0b12 on MAC with polybrush 1.0.2 preview
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terms of Service agreement checkbox is invisible under specific OS system themes (UI Accessibility)
- Tile Palette: "Create New Tilemap" dropdown area is displayed in several colors
- Input.mousePosition stops syncing to touch input when using "DownloadHandlerTexture" in WebGL build
- UI Builder canvas doesn't update element styling accordingly when changing Active Theme for some Editor Authoring elements
- Selector Value buttons are not aligned with parameters in UI Builder
Resolution Note (fix version 1.0.3):
https://github.com/Unity-Technologies/polybrush/pull/145