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[Linux] The Unity Hub AppImage doesn't ask to integrate into the system ...
How to reproduce: 1. Download the Unity Hub appimage from the Unity website (https://unity3d.com/get-unity/download) 2. If necessary... Read more
Camera's depth is ignored when calling Camera.Render() for Render Textur...
How to reproduce: 1. Open attached project "Depth Clear Test.zip" and scene "SampleScene" 2. Enter play mode 3. Observe the Game vi... Read more
Miscellaneous, Material Validation settings are not displayed in the Dra...
How to reproduce: 1. Create a new URP project 2. Expand Draw Mode dropdown and observe its options 3. Set Layout to Default 4. Expan... Read more
CustomSampler.GetReporter().elapsedNanoseconds returns 0 in code when th...
Reproduction steps: 1. Open the attached project ("case_1219431-BRep.zip") 2. Open the repro scene ("main") 3. Enter Play Mode and w... Read more
[URP] No shadows on Terrain when Cascades is set to "No Cascades" in Ren...
Reproduction steps: 1. Create a new project 2. In the Hierarchy window create a Terrain 3. Create a Cube GameObject 4. Position it ... Read more
[Metal][iOS] Shader does not compile and does not throw errors when appl...
How to reproduce: 1. Download the package "weathermaker.unitypackage" from the Google Drive link and import it to a new Unity projec... Read more
GetPreloadData crash when loading Asset Bundles
Steps to reproduce: 1. Open user-supplied project 2. Run Sample scene 3. Press `prepare` button` and press the `trigger` button Ex... Read more
[iOS][A8] Only transparents are rendered with URP
To reproduce: 1. Clone https://github.com/Unity-Technologies/UniversalRenderingExamples 2. Build 'UnityOcclusionDemo' scene for iOS ... Read more
BurstRuntime.GetHashCode32 returned hash is inconsistent if called from ...
Steps to reproduce: 1. Open the attached project (case_1225292.zip) 2. Under Jobs > Burst, check "Enable Compilation" 3. Open Test R... Read more
"Failed running" errors when building with IL2CPP
Steps to reproduce: 1. Open User-supplied project 2. Build on Win IL2CPP Expected: build succeeds Actual: build fails Reproduced i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings
- "ApplySingleProperty clear overrides error" error when applying SerializedReference override to Prefab's nested Prefab
- About Unity window shows extended version numbers including staging tag
- Mono release JIT incorrectly replaces long multiplication with a left-shift operation