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[Mac][Metal] Camera "Clear flags" set to Don't clear still clears in Mac...
Reproduction steps: 1. Open the project from the attached file "1217627.zip" 2. Build and run the project setting the target platfor... Read more
[WIN 8 KN/N]VideoPlayer inadequate error reporting on errorReceived call...
How to reproduce: 1. Open the user's project 2. Enter Play Mode Expected result: Microsoft Media Foundation was not found, VideoPla... Read more
Uninformative error message is thrown when Property's Reference name is ...
How to reproduce: 1. Create a new HDRP template project 2. Create a PBR Graph (Right-Click in the Project Window, then Create->Shade... Read more
String array element labels are replaced with the values of string attri...
How to reproduce: 1. Open the "ActionScene" Scene in the attached "1227932.zip" Unity project 2. Select the "Stage" GameObject and n... Read more
Stylesheet can be garbage collected but still tried to be used in UIElement
When the "Look Dev" window is opened and the High Definition RP package is upgraded from 7.1.8 to 7.2.0/7.2.1 , causes the editor to... Read more
Search fields are not populated even though they are highlighted as sele...
How to reproduce: 1. Create a new Unity project 2. Open the Preferences or Project Settings window 3. See that the search field is h... Read more
Grid Layout Group's placement is not updated when replacing contained Ga...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Click on any of the Buttons ... Read more
Some Editor UI elements are missing borders
Steps: 1- Open a new or existing project 2- Select the main camera and look at the inspector Result: The top borders of Inspector ... Read more
Scheduled ProbeVolumes bakes are sometimes not ready in bakeCompleted ca...
Info from @nicholasb: I'm running into what looks like a bug in trunk with the Set/GetAdditionalBakedProbe API. The symptom is that... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings
- "ApplySingleProperty clear overrides error" error when applying SerializedReference override to Prefab's nested Prefab
- About Unity window shows extended version numbers including staging tag
- Mono release JIT incorrectly replaces long multiplication with a left-shift operation