Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.3.4f1
2019.3.5f1
Issue ID
1228149
Regression
Yes
"Failed running" errors when building with IL2CPP
Steps to reproduce:
1. Open User-supplied project
2. Build on Win IL2CPP
Expected: build succeeds
Actual: build fails
Reproduced in: 2019.3.4f1, 2019.3.6f1
Not reproduced in: 2019.2.21f1 (can't build, package errors), 2019.3.3f1, 2020.1.0b2 (can't build, package errors), 2020.2.0a3 (can't build, package errors),
Can't build with Mono
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment