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[Universal RP]Opaque texture is not downsampled when setting Opaque Down...
How to reproduce: 1. Open the project from the attached file "1223894.zip"(download link in edit) 2. Enter Play Mode and inspect the... Read more
[EditorTool] Active Tool window isn't save in the project layout
1. Open a new project 2. Open the Active Tool window (Windows-> General -> Active Tool) 3. Close/Reopen the project Result: The Act... Read more
Editor freezes on entering Play mode when AI Planner package is installed
How to reproduce: 1. Open the attached 'project-1224572.zip' project 2. Enter Play mode (sometimes it takes a few tries until the Ed... Read more
There is no option to toggle Scene Visibility for multiple objects
Hey Mike! Sent a note in Slack, copying it here: The reason we went with "only affect the clicked item" was to avoid forcing users ... Read more
[HDRP] Enabling Matcap via debug mode vs light button in the scene, dont...
1) Open template (or some project that has transparent objects) 2) Turn on the Matcap via Debug mode. Look at the worker glasses 3) ... Read more
Shadows are not visible until light clicked in inspector when creating d...
Found with 2019.3 with HDRP 7.1.8 (repro also on 2020.1 on HDRP/staging) Repro steps : - Open test project - Open test scene "ligh... Read more
Child object visibility is reset when it's parent's visibility is toggle...
How to reproduce: 1. Open the attached 'project-1224590.zip' project 2. In the Hierarchy window expand 'GameObject' 3. Toggle off th... Read more
[HDRP] Debug mode will turn off if you move around in a scene
1) Open any scene, I used template 2) Add a planar reflection probe 3) Turn on any debug mode. I used Normal map 4) Move around in t... Read more
[HDRP] Debug mode typos and inconsistencies
1) Should be Reflection Probes instead of Probe. [image11.png] 2) Should be VisualCascades instead Cascade [image12.png] 3) The inte... Read more
Console Logs from built Players are not received by an attached Editor u...
How to reproduce: 1. Open the attached project in the Unity Editor 2. Do NOT touch the Console window's Connection drop-down until l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project