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[Post Processing][Editor] Editor crashes on closing a project with postp...
Closing a Project with Post Processing effects when 'Verify Saving Assets' is enabled leads to the Editor crashing after the save as... Read more
Sprite is anchored to another Sprite in Sprite Editor when Sprite is cre...
Steps to reproduce: 1. Open the attached project "Case_1223096" 2. Navigate to Project-> Assets and select "animales2" 3. In the Ins... Read more
[CodeEditors] Crashed on attaching Rider in debug mode to tests in TestR...
To repro: 1. Create tests in TestRunner. 2. Open tests in Rider. 3. Set a breakpoint. 4. Attach Rider to Unity Editor in Debug m... Read more
[Android][Vulkan] Vulkan API causes screen flicker on touch
How to reproduce: 1. Open the attached project "untamed-profile-gfx-2018-4.zip" from case 1222366 2. Open "Edit > Project Settings >... Read more
[Cinemachine] Unable to open Package Manager when Cinemachine package is...
This issue is reproducible only with the attached project. Package Manager fails to compile and does not open as "FileNotFoundExcept... Read more
[IMGUI] Windows overlap with each other on docking a window in an area w...
Windows flicker and overlap with other windows on docking a window with less than minimum width. Happens for windows like Profiler, ... Read more
[Profiler] Dropdown button under 'Module Details Panel' for 'CPU Usage M...
The dropdown button in the Module Details Panel for CPU Usage Module disappears on switching to Hierarchy or Raw Hierarchy View. If ... Read more
Multiple warnings are thrown when loading a Scene with PlayableGraph pla...
To reproduce: 1. Open attached project ("case_1210830.zip") 2. From Assets open "Test-Copy" Scene, then open "Test" Scene 3. Observe... Read more
LazyLoadReference Asset is unloaded when UnloadUnusedAssets is called
Steps to reproduce: 1. Open the attached project (case_1223748.zip) 2. Enter Play Mode 3. Press the "Load Asset" button in the Game ... Read more
Calling Reinterpret<bool> on NativeArray<byte> fails with 'Expected: Tru...
How to reproduce: 1. Open user-submitted project (NativeArrayBug.zip) 2. Open Window > General >Test Runner 3. Run All Edit Mode tes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project