Search Issue Tracker
Fixed in 2018.4.X
Fixed in 2019.1.X, 2019.2.X
Votes
0
Found in
2018.3.13f1
2019.1.0a1
2019.2.0a1
Issue ID
1148610
Regression
Yes
Some ParticleSystems use the wrong texture when several of them are being rendered with different Textures
How to reproduce:
1. Open attached project
2. Open Main scene
3. Enter the Play Mode
4. Open Window > Analysis > Frame Debugger
5. Enable it and select Draw Dynamic Large
6. Check that its Texture does not match
Reproducible with: 2018.3.13f1, 2018.3.14f1, 2019.1.0f2, 2019.2.0a13
Not reproducible with: 2017.4.26f1, 2018.3.12f1
Expected results: "Draw Dynamic Large" entry Texture should be UnityWhite
Actual results: "Draw Dynamic Large" entry is using atlas Sprite Texture
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment