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Crash in PVRTransmissionTextureData::PVRTransmissionTextureData when exi...
How to reproduce: 1. Open tester-attached project (case_1221209-Game_development_Repro.zip) 2. Open the 'Parkour' Scene 3. Enter Pla... Read more
Bugreporter does not print out failing filename then project packing fails
How to reproduce: 1. Open a Bug reporter 2. Attach a project that would fail to be packed 3. Click 'Send' Expected: Bug reporter pr... Read more
Touch input from a touchscreen monitor is never cleared when debugger ge...
Reproduction steps: 1. Download and open the attached project "1222914.zip" 2. Open the Sample Scene 3. Open LeakTouchInput script i... Read more
Awake is called in a different order when IProcessSceneWithReport.OnProc...
How to reproduce: 1. Open the attached project's Scene labeled "OnProcessSceneTest" 2. Enter the Play Mode 3. In the Console Window,... Read more
Rect Transform Anchors invisible in Scene View with multiple Inspector w...
To reproduce: 1. Open attached project ("case_1221384-Sample.zip") 2. From Project view select "Scene" folder and lock the Inspector... Read more
LightEvent.AfterShadowMap CommandBuffer events are not being called when...
How to reproduce: 1. Open attached project ("ShadowmapEvent.zip") 2. Open SampleScene scene 3. Enter Play mode Expected result: Cub... Read more
Opening a nested Prefab consisting of two Prefabs results in a corrupted...
Reproduction steps: 1. Open the user's attacjed project "PrefabDebugging.zip" 2. In the Hierarchy window create a new empty GameObje... Read more
Mousemove event does not trigger when window is undocked on Mac
Reproduction steps: 1. Open the attached "1222943.zip" project 2. Open the TestEditorWindow from the Menu bar (Windows -> TestEditor... Read more
GUI Items are not found and highlighted when using Highligher.Highlight(...
How to reproduce: 1. Open the attached 'project-1223530.zip' project 2. In the Editor select 'Window' > 'HighlightableEditorWindow' ... Read more
[Preset] MeshRenderer does not save changes on creating its preset when ...
On enabling "Contribute Global Illumination" in MeshRenderer and creating its preset leads to the preset not saving the state of the... Read more
All about bugs
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Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project