Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X
Votes
0
Found in
2017.3
2018.3
2018.4.0f1
2019.1
2019.2
2019.3
Issue ID
1156362
Regression
No
[Android][PowerVR] GLSL "unexpected struct parameter" errors when using "DrawMeshInstanced" on PowerVR GPU
Reproduction steps:
1. Open "GpuInstanceTest.zip" project
2. Build & Run for Android
Result: "unexpected struct parameter" errors
Reproduced with: 2019.3.0a4, 2019.2.0b4, 2019.1.4f1, 2018.4.1f1, 2018.4.0f1, 2017.4.28f1
Error:
GLSL: unexpected struct parameter 'PropsArray[1]._Color'.
GLSL: unexpected struct parameter 'unity_Builtins0Array[1].hlslcc_mtx4x4unity_WorldToObjectArray[0]'.
GLSL: unexpected struct parameter 'unity_Builtins0Array[1].hlslcc_mtx4x4unity_ObjectToWorldArray[0]'.
Reproduce with:
Htc One M9+ (HTC_M9pw), Android 5.0.2, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
Amazon Kindle Fire HD 10 (2015) (KFTBWI), Android 5.1.1, CPU: MediaTek MT8135, GPU: PowerVR Rogue G6200
Meizu - (MX5), Android 5.0.1, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
Did not reproduce with:
Sony Xperia XZ Premium (G8141), Android 9, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Amazon Fire (2015) (KFFOWI), Android 5.1.1, CPU: MediaTek MT8127, GPU: Mali-450 MP
Sony Xperia Z3 (D6603), Android 6.0.1, CPU: Snapdragon 801 MSM8974AC, GPU: Adreno (TM) 330
Samsung Galaxy Note8 (SM-N950F), Android 7.1.1, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
Xiaomi Redmi 6 Pro (Redmi 6 Pro), Android 9, CPU: Snapdragon 625 MSM8953, GPU: Adreno (TM) 506
Notes:
Only tested on OpenGLES, because repro devices don't support Vulkan Graphis API
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Group Selection title text size is smaller in renaming than the actual font size
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
Add comment