Search Issue Tracker
Fixed
Fixed in 6000.0.48f1
Votes
1
Found in
6000.0.41f1
Issue ID
UUM-99496
Regression
Yes
Crash on Unity::Joint::SetJointLocalActorFrames when changing connectedBody on a ConfigurableJoint
How to reproduce:
1. Open the attached “CrashRepro“ project
2. Open the “Assets/BreakScene.unity“ Scene
3. Enter Play Mode
Reproducible with: 6000.0.4f1, 6000.0.41f1, 6000.1.0a8
Not reproducible with: 6000.0.3f1, 6000.1.0b9, 6000.2.0a6
Couldn’t test with: 2022.3.60f1 (Errors in the Console)
Fixed in: 6000.1.0a9
Reproducible on: macOS 15.3.1 Sequoia (Intel), Windows 10 (by user)
Not reproducible on: No other environment tested
First few lines of the stack trace:
0x00007FFCD18CA904 (Unity) Unity::Joint::SetJointLocalActorFrames
0x00007FFCD18C0BE9 (Unity) Unity::ConfigurableJoint::Create
0x00007FFCD18C9781 (Unity) Unity::Joint::SetConnectedBody
0x00007FFCD0CCDE56 (Unity) Joint_Set_Custom_PropConnectedBody
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller
- Crash on CallWindowProcW when entering Play mode for the second time and running the Editor in the background while using System.Windows.Forms functions
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
Add comment