Search Issue Tracker
Active
Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X
Votes
0
Found in
2022.3.59f1
6000.0.40f1
6000.1.0b8
6000.2.0a5
Issue ID
UUM-99499
Regression
Yes
VFX Graph Particles render black when using Baked GI in URP Unlit Shader Graph
How to reproduce:
1. Open the “IN-95576_GI node example project”
2. Open the “Example Scene”
3. Observe the Scene
Expected result: Both spheres receive the baked lighting
Actual result: VFX Graph sphere renders black
Reproducible with: 2022.3.26f1, 2022.3.59f1, 6000.0.40f1, 6000.1.0b8, 6000.2.0a5
Not reproducible with: 2021.3.49f1, 2022.3.25f1
Reproducible on: macOS 15.3.1 (M1 Max), Windows 11 (by user)
Not reproducible on: no other environments tested
Notes:
- for 2022.3 and below experimental blocks need to be enabled in Project Settings and VFX block “Output Particle VFX Lit Mesh” needs to be added with custom Shader Graph.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene Filter buttons reset to "All" in the Occlusion Window when entering Play Mode but the Scene Filters themselves do not reset
- Transition property is not disabled in the UI Builder when it is set by a variable
- Crash on PersistentManager::GetSerializedType when opening a specific Scene
- GlobalObjectId.GetGlobalObjectIdSlow returns empty ID when in Prefab Isolation Mode
- Crash on Transform::RemoveFromParent when deleting a child GameObject
Add comment