Search Issue Tracker

Active

Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X

Votes

0

Found in

2022.3.59f1

6000.0.40f1

6000.1.0b8

6000.2.0a5

Issue ID

UUM-99499

Regression

Yes

VFX Graph Particles render black when using Baked GI in URP Unlit Shader Graph

-

How to reproduce:
1. Open the “IN-95576_GI node example project”
2. Open the “Example Scene”
3. Observe the Scene

Expected result: Both spheres receive the baked lighting
Actual result: VFX Graph sphere renders black

Reproducible with: 2022.3.26f1, 2022.3.59f1, 6000.0.40f1, 6000.1.0b8, 6000.2.0a5
Not reproducible with: 2021.3.49f1, 2022.3.25f1

Reproducible on: macOS 15.3.1 (M1 Max), Windows 11 (by user)
Not reproducible on: no other environments tested

Notes:
- for 2022.3 and below experimental blocks need to be enabled in Project Settings and VFX block “Output Particle VFX Lit Mesh” needs to be added with custom Shader Graph.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.