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[PLM] 'Firefly' artifacts after baking the project with high lightmap re...
Steps to repro: 1. Open the attached project; 2. In the Lighting window press 'Generate Lighting' button; 3. Wait for the baking to ... Read more
[UIElements] Horizontal scrollbar handle is missing in the "Scroll View ...
Horizontal scrollbar handle is missing in the "Scroll View Performance" window, refer attached screenshot Steps to repro: 1. Open t... Read more
[TMP] MissingReferenceException is thrown on deleting Text (TMP) prefab ...
On deleting Text (TMP) prefab from Project window causes editor to throw MissingReferenceException, after that same exception is thr... Read more
[Addressable] Sprite's Texture is not included in the bundle when using ...
How to reproduce: 1. Open the attached project ("case_1202583-addressables-sprite-bug-repro.zip") 2. Open the repro scene ("addressa... Read more
Crash in Mesh::CalculateBoneBindPoseBounds when attempting to use a Skin...
How to reproduce: 1. Open user-submitted project (custom vertex format-757826) 2. Open the SampleScene 3. Enter Play Mode Expected ... Read more
Path is calculated outside of NavMeshLink and NavMesh connection when us...
How to reproduce: 1. Open the attached project's "case_1206120-Project.zip" Scene labeled "SampleScene" 2. Enter the Play Mode 3. Cl... Read more
"Assertion failed on expression" errors when using IMGUIContainer from "...
Using IMGUIContainer to create a window (with GUILayout.Window()), causes multiple assert failed messages: Assertion failed on ex... Read more
[TMP] "Global Offsets & Scale" input field is overlap with its title und...
"Global Offsets & Scale" input field is overlap with its title under the "Sprite Glyph Table" when TextMeshPro Sprite Asset is creat... Read more
[VFX Graph] "Empty Subgraph Operator" node name is clipped with dropdown...
"Empty Subgraph Operator" node name is clipped with a dropdown icon, refer the attached screenshot. Steps to repro: 1. Create a new... Read more
Cannot click button that was created using the IMGUIContainer from "UIEl...
1. Open the attached "repro.zip" project 2. Enter the Play mode 3. Click the button in the scene Expected result: Button text chang... Read more
All about bugs
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Latest issues
- [Android] The Input on the UI is not decoupled from the frame rate when using the "OnDemandRendering" method
- It is not possible to hide the toolbar of the Game window when observed in 2022.2 or later streams
- WebGPU error When over 2GB memory consumption
- WebGL error When over 2GB memory consumption
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader