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Duplicate

Votes

3

Found in

2021.3.45f1

2022.3.51f1

6000.0.25f1

6000.1.0a2

Issue ID

UUM-85707

Regression

No

[Android] The Input on the UI is not decoupled from the frame rate when using the "OnDemandRendering" method

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How to reproduce:
1. Open the “OnDemandRenderingDemo-main“ project
2. Open the “MainScene“ scene
3. Build and Run for Android
4. Wait for a few second
5. Press on the “Animate“ button
6. Observe the animation

Expected result: The animation of the “MainCanvas/ToAnimate“ GameObject doesn’t lag in the beginning
Actual result: The animation of the “MainCanvas/ToAnimate“ GameObject lags in the beginning

Reproducible with: 2021.3.45f1, 2022.3.51f1, 6000.0.25f1, 6000.1.0a2

Reproducible environment: macOS 14.6.1 (Intel), Windows 11 (Reporters)
Not reproducible environment: No other environment tested

Reproducible with these devices:
VLNQA00511, Samsung Galaxy S8 (SM-G950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00518, Google Pixel 4 (Pixel 4), Android 13, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00107, Huawei Nexus 6P (Nexus 6P), Android 8.1.0, CPU: Snapdragon 810 MSM8994, GPU: Adreno (TM) 430
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77

Not reproducible with:
macOS 14.6.1 (Intel) (Play mode Editor + Standalone)
VLNQA00535 - iPhone XS (MT9F2ET/A), CPU: Apple A12 Bionic, OS: 17.6.1macOS 

  1. Resolution Note:

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