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Duplicate
Votes
3
Found in
2021.3.45f1
2022.3.51f1
6000.0.25f1
6000.1.0a2
Issue ID
UUM-85707
Regression
No
[Android] The Input on the UI is not decoupled from the frame rate when using the "OnDemandRendering" method
How to reproduce:
1. Open the “OnDemandRenderingDemo-main“ project
2. Open the “MainScene“ scene
3. Build and Run for Android
4. Wait for a few second
5. Press on the “Animate“ button
6. Observe the animation
Expected result: The animation of the “MainCanvas/ToAnimate“ GameObject doesn’t lag in the beginning
Actual result: The animation of the “MainCanvas/ToAnimate“ GameObject lags in the beginning
Reproducible with: 2021.3.45f1, 2022.3.51f1, 6000.0.25f1, 6000.1.0a2
Reproducible environment: macOS 14.6.1 (Intel), Windows 11 (Reporters)
Not reproducible environment: No other environment tested
Reproducible with these devices:
VLNQA00511, Samsung Galaxy S8 (SM-G950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00518, Google Pixel 4 (Pixel 4), Android 13, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00107, Huawei Nexus 6P (Nexus 6P), Android 8.1.0, CPU: Snapdragon 810 MSM8994, GPU: Adreno (TM) 430
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
Not reproducible with:
macOS 14.6.1 (Intel) (Play mode Editor + Standalone)
VLNQA00535 - iPhone XS (MT9F2ET/A), CPU: Apple A12 Bionic, OS: 17.6.1macOS
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Resolution Note:
This is a duplicate of another issue we are tracking: IN-59080. https://unity3d.atlassian.net/servicedesk/customer/portal/2/IN-59080
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-56181
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This is a duplicate of issue #UUM-56181