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Static batching changes Normal map on GameObjects when negative values a...
How to reproduce: 1. Open the attached "1205209.zip" project 2. Open the SampleScene Scene 3. Enter Play Mode 4. Observe the two Cub... Read more
Crash on SpookyHash::Short when continually interrupting auto-generating...
Steps to reproduce: 1. Open the attached project ("1205313.zip") 2. Open "Lights and Shadows" Scene 3. Select "Point Light", "Spot L... Read more
Class constructor is not invoked when adding SerializeReference attribute
How to reproduce: 1. Open the attached project "1206352.zip" 2. Open the SampleScene 3. Select the Container script (Assets -> Runti... Read more
Crash on ParticleSystem::EndUpdateAll() when exiting Play mode while a P...
How to reproduce: 1. Open the attached project '1206498.zip' 2. Open 'Main Menu (Console)' scene 3. Enter Play mode 4. Exit it -- ob... Read more
[Linux] libaudiopluginresonanceaudio.so has code which uses SSE 4.1 inst...
How to reproduce: 1. Create a new project on a machine with a CPU that doesn't support SSE 4.1 instructions -- observe the crash Re... Read more
[Burst] "Burst error BC1002: Unable to find interface method" error when...
Reproduction steps: 1. Open "project_756592.zip" project 2. Build a Standalone Player Expected Result: Build finishes successfully ... Read more
[Universal RP] Alpha clipping in shadergraphs is not factored in during ...
Reproduces on master (60b2b4b521), as well as all other versions of SRP tested (7.1.6, 7.0.1, and 4.10.0) Steps to reproduce: 1. Do... Read more
SerializedObject target has been destroyed error is thrown on creating L...
SerializedObject target has been destroyed error is thrown on creating Lightmap Parameter in LightingSettings Preset. Steps to repr... Read more
Editor crashes on ParticleSystem::EndUpdateAll when exiting Play mode wi...
How to reproduce: 1. Open the attached project "case_1207894.zip" 2. Load the "Repro" scene and enter Play mode 3. Exit Play mode --... Read more
[HDRP] Forward Rendering does not update active Area Lights list for one...
Reproduction steps: 1. Open project in "MyRepro.zip" and open Scene "sdsd.unity" 2. HDRenderPipelineAsset Lit Shader Mode is Forward... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU error When over 2GB memory consumption
- WebGL error When over 2GB memory consumption
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"