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6
votes
Fixed

Static batching changes Normal map on GameObjects when negative values a...

Graphics - LowLevel

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Dec 13, 2019

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Version/s: 2017.4, 2019.3.0f3, 2020.2

How to reproduce: 1. Open the attached "1205209.zip" project 2. Open the SampleScene Scene 3. Enter Play Mode 4. Observe the two Cub... Read more

0
votes
Fixed

Crash on SpookyHash::Short when continually interrupting auto-generating...

Progressive Lightmapper

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Dec 13, 2019

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Version/s: 2019.3.0a1, 2020.1.0a1, 2020.1.0a15

Steps to reproduce: 1. Open the attached project ("1205313.zip") 2. Open "Lights and Shadows" Scene 3. Select "Point Light", "Spot L... Read more

1
votes
Duplicate

Class constructor is not invoked when adding SerializeReference attribute

Scripting

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Dec 18, 2019

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Version/s: 2019.3, 2019.3.0f3, 2020.1

How to reproduce: 1. Open the attached project "1206352.zip" 2. Open the SampleScene 3. Select the Container script (Assets -> Runti... Read more

3
votes
Fixed

Crash on ParticleSystem::EndUpdateAll() when exiting Play mode while a P...

Visual Effects - Legacy

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Dec 18, 2019

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Version/s: 2019.3.0b8, 2019.3.0f3, 2020.1.0a9

How to reproduce: 1. Open the attached project '1206498.zip' 2. Open 'Main Menu (Console)' scene 3. Enter Play mode 4. Exit it -- ob... Read more

0
votes
Fixed

[Linux] libaudiopluginresonanceaudio.so has code which uses SSE 4.1 inst...

Linux

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Dec 25, 2019

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Version/s: 2018.4, 2018.4.14f1, 2020.1

How to reproduce: 1. Create a new project on a machine with a CPU that doesn't support SSE 4.1 instructions -- observe the crash Re... Read more

0
votes
By Design

[Burst] "Burst error BC1002: Unable to find interface method" error when...

Package: Burst

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Dec 18, 2019

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Version/s: 1.2.0-preview.11

Reproduction steps: 1. Open "project_756592.zip" project 2. Build a Standalone Player Expected Result: Build finishes successfully ... Read more

5
votes
Postponed

[Universal RP] Alpha clipping in shadergraphs is not factored in during ...

Package: Scriptable Render Pipeline Universal

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Dec 30, 2019

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Version/s:

Reproduces on master (60b2b4b521), as well as all other versions of SRP tested (7.1.6, 7.0.1, and 4.10.0) Steps to reproduce: 1. Do... Read more

0
votes
Fixed

SerializedObject target has been destroyed error is thrown on creating L...

Progressive Lightmapper

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Dec 31, 2019

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Version/s: 2020.1.0a16, 2020.1.0a18

SerializedObject target has been destroyed error is thrown on creating Lightmap Parameter in LightingSettings Preset. Steps to repr... Read more

0
votes
Duplicate

Editor crashes on ParticleSystem::EndUpdateAll when exiting Play mode wi...

Visual Effects - Legacy

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Dec 27, 2019

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Version/s: 2020.1.0a17

How to reproduce: 1. Open the attached project "case_1207894.zip" 2. Load the "Repro" scene and enter Play mode 3. Exit Play mode --... Read more

3
votes
Fixed

[HDRP] Forward Rendering does not update active Area Lights list for one...

Package: Scriptable Render Pipeline HD

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Dec 15, 2019

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Version/s: 6.7.1; 7.1.7

Reproduction steps: 1. Open project in "MyRepro.zip" and open Scene "sdsd.unity" 2. HDRenderPipelineAsset Lit Shader Mode is Forward... Read more

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