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[ProBuilder] Probuilderize a Unity object with a material array will cre...
1. Open a new project 2. Create a Unity simple cube 3. In the Inspector, increase the size of the cube's material list from the Mesh... Read more
NativeList.Sort can alter values in a NativeList when a CompareTo method...
How to reproduce: 1. Open the attached Project "NativeListTest" and load Scene "SampleScene" 2. Enter Play Mode 3. Observe the Er... Read more
When creating new empty project - Editor.log contains errors connected t...
Seems not reproduces in 5.4.0b8 just open Editor.log which attached to this report and notice those errors How we can reproduce i... Read more
[Cloth] [SkinnedMeshRenderer] SkinnedMeshRenderer's bounds won't update ...
To reproduce: 1) Open attached project and scene 2) Play it 3) Drag Main Camera around and outside of plane - notice that Skinned Me... Read more
[UIR] Lines separating packages wiggle in Packman at 150%
1. Set UI Scaling to 150% 2. Open Package Manager window 3. Slowly resize the window vertically 4. Observe the height of the lines s... Read more
Shader Graph errors are thrown when a property's Shader Declaration is s...
How to reproduce: 1. Open the user's attached "InstanceTest.zip" project 2. Open the "InstanceTest" Shader Graph 3. Press "Save Asse... Read more
[Avatar] A specific avatar created with AvatarBuilder.BuildHumanAvatar c...
To reproduce: 1. Open project 2. Open 'Scene' 3. Play scene Expected: scene will be played and game object will be animated Actual:... Read more
[Probuilder] Mesh.uv out of bounds error is thrown after collapsing UV's...
Mesh.uv out of bounds errors are displayed in the console after selecting UV's and collapsing them and fitting them. Refer to the at... Read more
[Profile Analyzer] [Compare] Able to collapse "All" thread when using th...
Reproduction steps: 1. Open attached project "ProfAnalyze2020.2.zip" 2. In Profile Analyzer window, select the "Compare" tab, the lo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Edge detection fails, _BlitTexture_TexelSize is 0
- Rotating GameObjects is not possible when transform.up is assigned through script
- [Android] Shadowmap Shadows have graphical errors on Android when the default Screen Recorder setting is turned on
- Editor crashes on physx::PxcDiscreteNarrowPhasePCM or freezes when instantiating many GameObjects
- [RenderingDebugger] Wireframe mode is not fully rendered in the Scene View