Search Issue Tracker
Fixed in 10.x
Votes
1
Found in [Package]
7.1.1 - 7.1.2
Issue ID
1190641
Regression
No
[ShaderGraph] The Preview Window displays a completely black Node when working with VFX Shader Graphs
Reproduction steps:
1. Create a new HDRP template project
2. Create a new VFX Shader Graph
3. Makes some changes to the graph
Expected result: The Preview Window is correctly showing the current Shader material
Actual result: The Preview Window shows a black node which does not react to the changes made in the Shader Graph
Reproducible with package versions: 7.1.1, 7.1.2
Reproducible with: 2019.3.0b8, 2020.1.0a10
Could not test with: 2017.4.33f1, 2018.4.12f1, 2019.2.10f1(VFX Shader Graph was not available)
Notes:
The VFX Shader Graph feature was introduced in ShaderGraph 7.1.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note (fix version 10.x):
Fixed in ShaderGraph 10.1.0 which is available in Unity 2020.2