Search Issue Tracker
Fixed
Votes
1
Found in
5.4.0f3
Issue ID
826203
Regression
No
Command buffer with texture array will not render 3rd pass
Command buffer attached to the main camera, creates a temporary render target from a texture array in the provided shader.
The first pass renders a flat color, from green to yellow, to each of the texture array slices. The second pass renders them adding a constant blue color, the last one should be white (yellow + blue), but that is not happening.
Repro steps:
1. Open my attached project.
2. Play TexArrays scene.
Notice that color rendered to screen is blue.
Expected result: screen is white
Actual result: screen is blue
Reproduced on: 5.4.0f1, 5.5.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on __pthread_kill when entering Play mode
- Crash on tlsf_free when exiting Play Mode in a specific project
- Camera Solid Color is overwritten when injecting Custom Render Pass at 'RenderPassEvent.AfterRenderingPrePasses + 1'
- Shadows are not rendering when using the "On Demand" shadow update mode with GPU Resident Drawer and additional camera render texture
- "AVFoundationVideoMedia error while reading” error is thrown when streaming from a URL with a signed token in VideoPlayer
Add comment