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4
votes
Won't Fix

[Standalone] Cursor.visible = false is still visible on secondary monitor.

Window management

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Aug 25, 2016

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Version/s: 5.4.0f3

How to reproduce: 1. Open attached project 2. Build standalone version of 'Test Map' scene 3. Launch build (Preferably with shortcu... Read more

0
votes
Won't Fix

RectMask2D stops masking the object when Pivot X is zero and mask's widt...

UI

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Aug 26, 2016

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Version/s: 5.4.0p3

Steps to reproduce the issue: 1. Download and open attached project. 2. Open scene named "RectMaskIssue". 3. Select game object name... Read more

0
votes
Fixed

KeyNotFoundException on adding prefab to the scene

Scene/Game View

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Aug 26, 2016

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Version/s: 5.5.0b1

Reproduces on both Mac and Windows On adding new created prefab to the scene we get: "KeyNotFoundException: The given key was not p... Read more

0
votes
Fixed

Missing a way to read/get VectorArray after using SetVectorArray

Terrain

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Aug 24, 2016

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Version/s: 5.4.0f3

Missing a way to read/get VectorArray after using SetVectorArray Since 5.4 uniform shader arrays are set using new API, but some fu... Read more

0
votes
Fixed

Opening a pre-unity 5.5 project using Deferred rendering with unity 5.5b...

Graphics - General

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Aug 26, 2016

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Version/s:

editor/graphics-settings fd1b6bd03a84 de0132b0832f Read more

0
votes
Fixed

Emissive material with GI parameter set to none restarts baking process

Shaders

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Aug 25, 2016

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Version/s: 5.4.0f2

Steps to reproduce: 1) Open the scene `TestScene1` 2) Ensure that Auto mode is on for lighting 3) In hierarchy, choose the game obj... Read more

0
votes
Fixed

Building project crashes at StreamedBinaryWrite<0>::TransferSTLStyleArra...

Animation

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Aug 22, 2016

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Version/s: 5.3.5p8

Steps to reproduce: 1. Open attached project 2. Build it - Unity crashes with stacktrace containing StreamedBinaryWrite<0>::Transfe... Read more

2
votes
Fixed

[Android] Fatal signal 11 (SIGSEGV) code 1, when application is paused ...

Android

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Aug 26, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1) Download attached project 'Test.zip' and open in Unity. 2) Build and run project on a device. 3) Press ho... Read more

0
votes
Fixed

[XboxOne] Artifacts are visible when using custom shader with anti alias...

Xbox One

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Aug 11, 2016

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Version/s: 5.3.6p2

Steps to reproduce: 1. Open attached project "822253.zip" 2. In Quality settings, make sure that Anti Aliasing is enabled 3. Build ... Read more

0
votes
By Design

UI GameObject with one pixel border occasionally rendered not correctly ...

UI

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Aug 29, 2016

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Version/s: 5.4.0f3

How to reproduce: 1. Open the attached project and the only "Components" scene in it. 2. In the scene view, select the image with t... Read more

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