Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2019.2.0a7
Issue ID
1138839
Regression
Yes
[GPU PLM] AI denoisers do not denoise shadowmask
Steps to reproduce:
1. Download the attached project and open MonumentsAndObelisks scene
2. Navigate to Lighting Settings window and make sure that denosing is enabled and lighting mode is set to shadowmask
3. Bake the lighting
4. Notice that the direct contribution (shadowmask) is not denoised
Notes:
- Reproduces in: 2019.2.0a7 and onwards
- Does not reproduce in: 2019.1.0b3, 2019.2.0a2, 2019.2.0a3, 2019.2.0a4, 2019.2.0a5, 2019.2.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Text Script Importer Reference button links to a Missing Page when clicking the Reference Button in the Inspector
Add comment