Search Issue Tracker
Fixed
Fixed in 6000.0.69f1, 6000.3.11f1, 6000.4.0b11, 6000.5.0a8, 6000.6.0a1
Under Consideration for 6000.5.X
Votes
0
Found in
6000.0.9f1
6000.3.8f1
6000.4.0b8
6000.5.0a7
Issue ID
UUM-133743
Regression
No
[WebGPU] URP RenderGraph RenderPass doesn't clear textures
Steps to reproduce:
- Open the attached project.
- Build and Run a Web Player build
Actual results:
In the web build, the display of the MRT texture is rendering on top of previous frames, smearing the results.
Expected results:
Like in the editor or other graphics APIs, the render pass texture should be cleared when it's requested, preventing the previous frame smearing that WebGPU is getting.
Reproducible with versions:
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Resolution Note:
Fixed in 6000.5.0a8
Resolution Note (fix version 6000.6.0a1):
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.5.0a8):
Fixed in 6000.5.0a8
Resolution Note (fix version 6000.4.0b11):
Fixed in 6000.4.0b11
Resolution Note (fix version 6000.3.11f1):
Fixed in 6000.3.11f1
Resolution Note (fix version 6000.0.69f1):
Fixed in 6000.0.69f1