Search Issue Tracker
Fixed
Fixed in 6000.0.69f1, 6000.3.11f1, 6000.4.0b11, 6000.5.0a8, 6000.6.0a1
Under Consideration for 6000.5.X
Votes
0
Found in
6000.0.9f1
6000.3.8f1
6000.4.0b8
6000.5.0a7
Issue ID
UUM-133743
Regression
No
[WebGPU] URP RenderGraph RenderPass doesn't clear textures
Steps to reproduce:
- Open the attached project.
- Build and Run a Web Player build
Actual results:
In the web build, the display of the MRT texture is rendering on top of previous frames, smearing the results.
Expected results:
Like in the editor or other graphics APIs, the render pass texture should be cleared when it's requested, preventing the previous frame smearing that WebGPU is getting.
Reproducible with versions:
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CallWindowProcW when entering Play mode for the second time and running the Editor in the background while using System.Windows.Forms functions
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
Resolution Note:
Fixed in 6000.5.0a8
Resolution Note (fix version 6000.6.0a1):
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.5.0a8):
Fixed in 6000.5.0a8
Resolution Note (fix version 6000.4.0b11):
Fixed in 6000.4.0b11
Resolution Note (fix version 6000.3.11f1):
Fixed in 6000.3.11f1
Resolution Note (fix version 6000.0.69f1):
Fixed in 6000.0.69f1