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[Android] App crashes on shutdown when freeing resources related to "And...
Reproduction steps: 1. Open the "1166265(bugpga)" project 2. Build & Run for Android 3. Open the app 4. Hold the top right arrow to... Read more
[Android] Re-exporting a Unity project deletes Android Studio created files
Reproduction steps: 1. Create a New Project 2. Export the Project 3. Open and Build the project in Android Studio 4. Notice that fi... Read more
Audio Mix Send level changes simultaneously even when the Receive events...
How to reproduce: 1. Open the attached project("Audio_Mixer_Bug") 2. Go to Window > Audio > Audio Mixer 3. Go to Audio Mixer > Test ... Read more
[Scriptable Build Pipeline] CompatibilityAssetBundleManifest.ToString() ...
How to reproduce: 1. Open attached project "Edited.zip" 2. Run the menu item: Test -> Old Style Build 3. Run the menu item: Test -> ... Read more
ID field of the Glyph Adjustment Table always updates to zero when the C...
How to reproduce: 1. Download and open the user-submitted project 2. Select RegularReadable-TH-EN-Lamoon Asset in the Project window... Read more
ScriptableSingleton already exists exception is thrown on removing 2d sp...
"ScriptableSingleton already exists. Did you query the singleton in a constructor?" exception is thrown on removing any Package. St... Read more
[XR][URP] Shadow artifacts appear on Particles when using LWRP/Particles...
How to reproduce: 1. Open the user's project 2. Open the "Assets\00_Scenes\BugReports\ParticleSystemCutout" Scene 3. Enter the Play ... Read more
Editor freezes when using Debug.Log and trying to print a value within t...
How to reproduce: 1. Open attached project "Case_1164485_repro.zip" 2. Open "Paddle" scene 3. Enter Play Mode Expected result: Edit... Read more
GameObject turns black when a Texture of an instantiated Sprite is used ...
How to reproduce: 1. Download and open the attached project "1164993.zip" 2. Select the Cube GameObject in the Hierarchy and inspect... Read more
[HDRP] Visuals artifacts on certain Windows when Direct3D12 is used
How to reproduce: 1. Create a new HDRP Project 2. Switch your Graphics API to Direct3D12 3. Go to Help -> About Unity 4. Observe the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector elements are rendered twice when the script component is added via drag-and-drop while the HideFlags.HideInInspector property is set
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template