Search Issue Tracker
Fixed in 1.4.2 & 2.0.2
Votes
0
Found in [Package]
1.4.0-preview.2a
Issue ID
1165763
Regression
Yes
ID field of the Glyph Adjustment Table always updates to zero when the Char field is changed in TextMeshPro
How to reproduce:
1. Download and open the user-submitted project
2. Select RegularReadable-TH-EN-Lamoon Asset in the Project window
3. Expand the Glyph Adjustment Table
4. Write any character in the Char field
Expected result: ID field changes based on the inputted character
Actual result: ID field changes to 0
Reproducible with Unity versions: 2018.4.3f1, 2019.1.9f1, 2019.2.0b8, 2019.3.0a8
Reproducible with package versions: 1.4.0-preview.3a, 1.4.0, 1.4.1-preview.1, 1.4.1, 2.0.0, 2.0.1-preview.1, 2.0.1
Not reproducible with package versions: 1.4.0-preview.1b
Notes:
Installing TextMeshPro version 1.4.0-preview.2a and above on Unity version 2018.3.0b10 and below throws Console errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
Resolution Note (fix version 1.4.2 & 2.0.2):
Made improvements related to glyph index lookup when adding new glyph positional adjustment pairs in font assets. These improvements will be in the next release of the TMP package which will be version 1.4.2 for Unity 2018.4 and 2.0.2 for Unity 2019.x.