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[Bug Reporter] Unable to send Standalone Profiler Crash Bug Report if pr...
The Bug Reporter fails to pack and send the crash bug report after encountering the Standalone Profiler Crash if the said project is... Read more
Parent gameobject's and child gameobject's positions are not synced afte...
Steps to reproduce: 1. Download and open attached project 2. Build it 3. Open 3 instances of the game 4. Host the game with one of t... Read more
HDRP Quality Preset labels get cut off in the Project Settings
Steps to reproduce: 1. Create a new HDRP project 2. Go to Edit>Project Settings 3. Select the HDRP section under Quality in the s... Read more
[WebGL][M1] Cut/Copy/Paste/Select hotkeys are wrong on MacOS when built ...
Reproduction steps: 1. Open the user's attached project 2. Build and Run 3. Type text in Text Field 4. Press Cmd-A to select full te... Read more
[Shader Graph] Package Description makes no mention of support for Unive...
The package description for Shader Graph states that it is compatible with LWRP and HDRP, but it does not mention Universal RP. This... Read more
Burst performance is degraded up to 8 times when number of calculations ...
How to reproduce: 1. Open attached project ("BurstPerformance.zip") 2. Open Test Runner 3. Open Performance Test Report 4. In Test R... Read more
Projector shadow becomes darker when trail renderer or particles are in ...
Steps to reproduce: 1. Open the attached project. 2. Open 'Untitled' scene. 3. Press play. 4. Observe the shadows around the player... Read more
[ImageEffects] AA before DoF in PP chain results in Bokeh artifacts
Having AA before DoF in the post process chain creates artifacts (different depending on AA type) when using Bokeh textures. AA afte... Read more
"Leak Detected : Persistent allocates 1 individual allocations" message ...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. In the top menu, select Unity > Settings 3. In the Preferences Window,... Read more
[OpenXR] Editor hangs when trying to enter Play Mode with OpenXR package...
Reproduction steps: 1. Open the attached user's project "UnityXR.zip" 2. Make sure that the OpenXR plugin is enabled in the XR Plug-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unable to switch to either Facebook Instant Games/Meta Quest in the Build Profile
- The tvOS platform appears in the Build Profile window even though it isn’t supported on Linux
- Error "IndexOutOfRangeException: Index was outside the bounds of the array" logged when selecting an Element in UI Builder with a specific setup
- "native code called abort()" is thrown in WebGL player when loading first scene
- Gradient Editor always opens on the main display when a multi-monitor setup is used and the Editor Window is on a secondary display