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Editor crashes on "AtomicStack::Pop" when building standalone with a lot...
Reproduction steps:1. Open attached project(~3gb).2. Build it as a standalone and make sure that all the scenes are included.3. Unit... Read more
"Connected Player" dropdown in Console Window is too narrow to fit its text
To reproduce:1. Open Unity editor2. Select the Default Layout3. View the Console Window Desired outcome: "Connected Player" dropdown... Read more
[HDRP Wizard] Reload Window fails to reload the HDRP Wizard window
Steps to reproduce: Download attached project and open in Unity. Open the HDRP Wizard >> Window >> Rendering >> HD... Read more
Touching outside the Android touch keyboard does not change the TouchScr...
Steps to reproduce:1. Open and build/run QA-supplied project on Android/("KeyboardText.zip")2. Press the "Open Keyboard", notice the... Read more
Array property names are not shown for script components in Inspector an...
Steps to reproduce:1. Open attached arrays.zip project2. Open SampleScene scene3. Select GameObject in Hierarchy4. Observe how New B... Read more
[Multi scene editing] Multiple duplicating scenes are opened on next tim...
[Multi scene editing] Multiple duplicating scenes are opened on next time Play, if you select scene in playmode If you doubleclick o... Read more
Number "0" is not visible in Unity Documentation page button tooltips
Reproduction steps:1. Create a new project2. Help > Unity Manual3. Hover over the arrow button on the left side of the page for t... Read more
Tags are exported but list stays empty
How to reproduce:1. Create a new project2. Add some tags to a list3. Tag game objects with custom created tags4. Save the scene and ... Read more
When choosing Rename or Duplicate in the Blackboards Context Menu the Co...
Steps to reproduce: Open any Project with Shader Graph Installed Create and open any Shader Graph Asset Create any variable in the B... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator State Labels are not Rendered correctly when using the Bitmap Renderer as the Default Editor Text Renderer
- LDR render target is used when HDR is enabled in URP and Recorder Source is set to 360 View
- Terrain Layer's changes are not added to the Undo history
- “IndexOutOfRangeException: Index was outside the bounds of the array.” error is thrown when large Text (TMP) GameObject Overflow field is set to Ellipsis
- The OnValidate method is not invoked when reverting changes on a Prefab Variant