Search Issue Tracker
Fixed in 2019.1.X
Duplicate in 2018.4.X
Votes
0
Found in
5.6.1f1
Issue ID
922692
Regression
No
Conditional compilation problem with RuntimeInitializeOnLoadMethod
Repro steps:
1. Open "DELETE.zip" project
2. Clear the Console and enter Play mode
3. Exit Play mode and check the Console output (Test A, B, and C should be output)
4. "File" -> "Build Settings..." -> "Build" -> Build the project for Windows Standalone
5. Open the built project
6. Go to the directory where you built the project -> "...._Data" -> "output_log"
7. At the very bottom notice that only Test B and C are output
Expected result: Test A, B, and C should be output to the Windows Standalone output log
Actual result: Test A isn't outputted to the output log
Fixed in: 2019.1.0a6
Reproduced with: 2017.2.0a4. 2017.1.0b10, 5.6.2f1, 5.5.4p1, 5.4.5p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment