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Assertion failed on expression: 'didInsert' when opening gradient editor
How to reproduce: 1. Create a new VFX Graph in URP/HDRP project 2. Select gradient in 'Set Color over Lifetime' block to open color ... Read more
View Direction Shader Graph Node causes a compilation error when used in...
Reproduction steps: 1. Open the attached project named "VfxSgIssue" 2. Open the Test Scene 3. Observe the Console Window Expected b... Read more
mlagents-learn commands time-scale option does not affect time scale
Steps to reproduce: 1. Download and extract the attached folder 2. Download and install Anaconda (https://repo.anaconda.com/archive/... Read more
Editor performance in Play mode is reduced when Game Object is selected ...
Reproduction steps: 1. Open the attached project ("1263223Repro.zip") 2. Open the "New Scene" scene 3. Enter Play mode 4. Open Inspe... Read more
[WebGL] NavMeshSurface crashes player when it refers to a NavMeshData file
https://github.com/Unity-Technologies/NavMeshComponents Add a NavMeshSurface component to an object. Press the Bake button from it'... Read more
[Shader Graph] Property connector icon in a node is distorted
All the properties connector icons from a node are distorted when any node is created, refer attached video Steps to repro: 1 Crea... Read more
Serialization warnings after running new migrations
*Reproducible on:* * commit: 37bb7a728032cbc2aa12cd3d995927b55c23fe69 * Platforms: Windows 10, macOS Catalina, and Ubuntu 18.04 *St... Read more
[2D][Tilemap Extras] GameObjects painted with GameObject brush do not ap...
Reproduction steps: 1. Open user attached "GOBrush_Test.zip" project 2. Open Window > 2D > Tile Palette 3. Change “Default Brus... Read more
[LWRP] Point lights colors are not blended when Particle System is added...
How to reproduce: 1. Open the attached '1200511-Point-light-blending-issue.zip' project 2. Open 'TestScene' Scene 3. Observe the Col... Read more
[Android][2DRP] Scene is not rendered on GLES2 build on devices with And...
Steps to reproduce: 1. Open attached project 2. Make sure OpenGLES2 is set as the only Graphics API in Player settings 3. Build and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project