Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.1f1
Issue ID
762795
Regression
No
[RenderDoc] Compute Shader Dispatch Calls do not show in the Event Log
Repro steps:
1) Open the project and main.scene in it
2) Load RenderDoc on the Game View
3) Press play and capture the frame with RenderDoc icon
4) Also, notice there are a lot of log messages in the console of Unity
5) In the RenderDoc investigate the captured frame's Event log
6) Notice, that there are no calls from scripts captured (in this case -no Shader Dispatch Calls from Update())
Reproduced in: 5.4.0b2; 5.3.1p3
Cannot load RenderDoc in earlier versions
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment