Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b21
Issue ID
667449
Regression
No
[geomerics]Final gather stalls and never finishes
Job crashes... Repro has been sent to Geomerics.
Unity.exe!Enlighten::Impl::IndirectResultsFilter::EvaluateSurface(const int hitTriangleIndex, const __m128 & hitPoint, __m128 & lightingValue, int & validHits) Line 784 C++
Unity.exe!Enlighten::Impl::IndirectResultsFilter::EvaluateLighting(bool isIntersection, bool isFrontFacing, int hitTriangleIndex, const __m128 & rayDirection, const __m128 & hitPoint, int pixelFaceIndex, __m128 & lightingValue, int & validHits, bool recursiveTransparencyCall) Line 640 C++
Unity.exe!Enlighten::Impl::IndirectResultsFilter::operator()(void * chunk) Line 533 C++
Unity.exe!tbb::internal::stage_task::execute() Line 364 C++
Unity.exe!tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::local_wait_for_all(tbb::task & parent, tbb::task * child) Line 449 C++
Unity.exe!tbb::internal::arena::process(tbb::internal::generic_scheduler & s) Line 106 C++
Unity.exe!tbb::internal::market::process(rml::job & j) Line 393 C++
Unity.exe!tbb::internal::rml::private_worker::run() Line 264 C++
Unity.exe!tbb::internal::rml::private_worker::thread_routine(void * arg) Line 232 C++
> Unity.exe!_callthreadstartex() Line 314 C
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
Add comment