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[HDRP] Poor default settings for Contact Shadows quality levels
We provide 3 quality levels that control only once checbox to turn off and on Contact shadows. However all (low, mid, high) = contac... Read more
ParticleSystem forces DeferredRendering to have Forward pass which resul...
Steps to reproduce: 1. Open user's attached project "Shadows.zip" 2. Open "RecieveShadows" scene 3. Open Frame Debug window 4. Notic... Read more
[URP] Graphics.DrawMeshInstanced does not render an instance
How to reproduce: 1. Open attached "kktrails2.zip" project and Trails FX/Demo/Scene scene 2. Enter the Play mode 3. Observe the Game... Read more
[Decal] decal:blend in Surface shaders doesn't work with shadows
Objects with "decal:blend" used to receive shadows in 4.x. In 5.0 they don't. Two projects with screenshots provided. Read more
Parent Prefab fails to correctly override changes to its children Prefab...
Steps to reproduce: 1. Open the attached project "Case_1195496" 2. Open "SampleScene" 3. In the Hierarchy window Expand "Parent" Ins... Read more
Visual Effects Graph Asset's Shaders are not imported when launching Unity
Reproduction steps: 1. Import the attached VfxG_TowerLevelUp.vfx 2. Observe the Visual Effects Graph Asset "VfxG_TowerLevelUp.vfx"... Read more
[Mobile] TouchControl.tapCount stays at 0 when "Script Debugging" is che...
Steps to repro: 1. Open attached project 2. Make sure in Build Settings "Script Debugging" is enabled 3. Build for iOS and deploy th... Read more
OnApplicationFocus sets the hasFocus variable to true and instantly to f...
How to reproduce: 1. Open the attached "OnApplicationFocus" project 2. Open the "SampleScene" Scene 3. Enter the Play Mode 4. Click ... Read more
[Graphics] DrawMesh crashes editor if material is not valid or null
Steps to reproduce: 1. Download and import attached project. (repro-case_756849-DrawMesh.zip) 2. Open scene: main 3. Press play. C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project